Syphon Filter Wiki
Advertisement

Syphon Filter: Logan's Shadow is a third-person shooter stealth video game developed by SCE Bend Studio and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. It is the sixth and final game in the Syphon Filter series.

General overview

Following the convention initiated in Dark Mirror, weapons are split into six distinct categories:

  • Pistols
  • Submachine guns
  • A long gun carried on the back, which includes various rifles, carbines, machine guns, shotguns and launchers
  • Knives and tasers
  • Grenades
  • A 'special' weapon

Unlike The Omega Strain, a player is unable to drop a weapon. The only method to get rid of a specific firearm is to swap it out for another one in a corresponding category.

There is only ever one knife, the K-BAR, which all players begin with in single player regardless of mission (bar missions where Gabe gets captured). The slot for this is locked in with the taser, which may be the EDT, or the longer-range EPDD: the latter is unlockable in mission mode, but in story mode players can only use the former. This means that the knife, taser and 'bare hands' all share the same hard-point, and tapping the appropriate button will switch between the three weapons.

There is also a dual-wield ability that can be used in mission mode, which doubles both the amount of ammunition and the firepower that a player possesses for pistols. These two abilities were first introduced in The Omega Strain.

As the player earns more career ratings, they will unlock extra ammunition for the 'special' weapon, an MB-150 sniper rifle, which initially starts out with three specific 'darts': explosive, gas and EDT. Players will only have 3 of each dart type, making a total of 9 darts in story mode (and mission mode), but they can have a maximum of 30 darts in the latter when all the ammunition bonuses are achieved. The extra ammo ability is mandatory in order to achieve all the required dart kills on certain missions. Scoring all the dart kills in the entire game, in turn, allows players to unlock a bonus mission. Bonus missions will then contain Hidden Evidence, and when collected in a single episode, Hidden Evidence will unlock special files for that specific episode.

Single Player

Pistols


Heckler & Koch Mark 23 SD

This is Gabe's default pistol, with an integral suppressor that can never be removed. All the initial missions of each episode begin with it unless there is underwater combat, or unless Gabe is captured (as in Episode 4 Part 1). However, the weapon can be re-acquired from the equipment room. It is referred to as the Mark 23 SD.

SFLS Mark 23 SD Screen

During his faceoff against Gabe Logan, Sergei Kudrenko is armed with an ACR in game play but in the cutscene immediately preceding this gameplay segment he carries a Mark 23 - this could be seen to be a continuity error.

SFLS-KUDRENKO



Israeli Military Industries Jericho 941R

The IMI Jericho 941 is available in Episode 5, held by low-ranking al-Jamil grunts during the storming of Bitar's cave base. The game calls it a Jerico-41.

SFLS Jerico-41 Screen

Fabrique Nationale Five seveN

The Five Seven can be acquired by beating Training 1 within the record time. Its designation is SP-57.

SFLS SP-57 Screen

Makarov PM

The Makarov can be found on the expendable Episode 1 al-Jamil/ Somali pirate enemies.

SFLS Makarov Screen

Israeli MIlitary Industries Desert Eagle Mark XIX

Like the two previous games, the IMI Desert Eagle appears in all of the three Action Express calibers: .357, .44 and .50.

The Desert Sniper .357 is used by various elite al-Jamil commandos in Episode 6, the .44 can be unlocked by earning the third Stealth Combat Specialist award and the .50 can only be used online. The second of these weapons is automatically silenced - as with the Mark 23, thus its designation Silenced .44 - however, the silencer is completely missing in the inventory's image of the pistol. This nevertheless does not affect its damage output in any sense whatsoever, and the weapon can still be used to precisely "snipe" enemies from a long distance.

SFLS Desert Sniper
SFLS Silenced

CZ 75 Auto

The CZ 75 can be found on Spetsnaz soldiers during Episode 3. Its name is the CZ Mach-9. This is a machine pistol that fires in single-shot, three-round bursts and fully automatic.

SFLS CZ Mach-9 Screen

Intratec TEC-9

The second machine pistol is the TEC-9 that can also toggle between single-shot, three-round bursts and fully automatic. A silenced version can be found by earning the first Stealth Combat Specialist badge, and the un-silenced model is used by Spetsnaz prison security personnel in Episode 4. The game calls it a TK-9, while the suppressed variant is the TK-9 Silenced .

SFLS TK-9 Screen
SFLS TK-9 Silenced Screen

Sawed-Off Pistol

This is essentially a shotgun with its barrel shortened to achieve ruinous damage at close quarters, although this naturally renders it useless at long range. It is acquired from the first Survival Tactics Expert badge. The game designates it the Sawed-Off Pistol.

SFLS Sawed-Off Pistol Screen

Glock 17

The G-17 can be found in the hands of low-level Spetsnaz naval soldiers in the St. Helens.

SFLS G-17 Screen

Submachine Guns


Ingram MAC-10 (Military Armanent Corporation)

The MAC-10 is used by mid-ranking Spetsnaz personnel in Episode 2. The game calls it MK-10 9mm.

SFLS MAK-10 9mm Screen

SITES Spectre M4

The Spectre can be found from al-Jamil grunts in Episode 1.

SFLS Spectre Screen

Heckler & Koch MP5A3

The MDS A3 is found in Episodes 1 and 2. Its name, carried from the previous two games, is obviously inaccurate.

SFLS MDS A3 Screen

Heckler & Koch MP5A4

A silenced MP5A4 is achieved from the second Stealth Combat Specialist rating.

SFLS MDS A4 Silenced Screen

Heckler & Koch UMP .45

The UNP .45 can be found on Spetsnaz prison guards in Episode 4, and on Bitar's inner circle in Episode 5.

SFLS UNP

Fabrique Nationale P90

This can be used in Episode 6, and is unlocked by claiming the third Combat Knife Specialist award.

SFLS SSP 90 Screen

Shotguns


Benelli M1 Super 90

The M1 can be found from some al-Jamil pointmen in Episode 1, and on Spetsnaz security troops in Episode 4.

SFLS M1 Super 90 Screen

Daewoo Precision Industries USAS-12 (Universal Sporting Automatic Shotgun)

The USAS-12 returns as an automatic assault shotgun, which can be temporarily acquired from Episode 5 al-Jamil terrorists. It is unlocked by earning the second Tactical Explosives Specialist badge.

SFLS USAS-12 Screen

Winchester Model 1300

The Model 1300 is found on Spetsnaz personnel in Episode 4.

SFLS Shot Defender Screen

Armsel Striker/Armsel Protecta (SWD/Cobray Street Sweeper)

This semi-automatic shotgun can temporarily be acquired from a box in the dam during Episode 6. It can fire in single-shot and also in sustained fire.

SFLS Sweeper 12-guage Screen

Launchers


Calico HE

This releases HE rounds which explode on impacting with a surface. The scope was previously first seen on the "C8 rifle" from The Omega Strain. It is unlocked by earning the last Survival Tactics Expert rating.

SFLS Calico HE Screen

Pancor Jackhammer HE

As with the Calico, it fires 12 gauge shells that detonate when they hit a target. Acquired from the third Tactical Explosives Specialist badge. Obviously, it is only effective at close range, unlike the Calico.

SFLS Jackhammer HE Screen

Mk 153 Mod 0 SMAW

The SMAW, unlike the previous games, is now an AI-controlled weapon and therefore impossible to use in the campaign. It is seen stolen from the St. Helens and is used by an al-Jamil goon who downs Alima's copter in Episode 1, Part 2, as well as more anti-armour thugs in Episode 5, in an attempt to damage (and eventually destroy) an Abrams main battle tank which escorts Gabe to the terrorist's base.

SFLS SMAW Anti-Tank Screen

Milkor Multi Grenade Launcher (MGL) Mk

This weapon can be found in the bonus mission "Left Behind", which seems to depict a cut part of the previous game in which Gabe would travel on a train to stop Singularity from releasing the Dark Mirror nerve gas all over Europe. However, this specific mission was scrapped, and in the game, Logan instead confronts the Red Section commander in a subway station. Once again more of a joke weapon than anything else (as was the case in Dark Mirror), the firearm has an absolutely horrendous magazine capacity, with a maximum of only 5 grenade rounds that one can fire, in contrast to The Omega Strain where you could have at least 50 grenades inside the weapon!

SFLS MGL Screen

Assault Rifles


Israeli MIlitary Industries Galil AR

The IMI Galil is found in Episode 1, whether in weapon crates or held by higher-ranking al-Jamil goons.

SFLS Galil AR Screen

Colt M4A1

Two distinct versions of the M4A1 exist. The first can be used in Episodes 1 and 2, while the second is suppressed and can be unlocked by achieving the second Survival Tactics Expert badge. As with the Dark Mirror version, the silenced version is much quieter than the regular weapon even though it visually lacks a visible suppressor.

SFLS M4 Carbine Screen
SFLS M4 Silenced Screen

Norinco Type 56

The Type 56 can be acquired from the second Combat Knife Specialist badge. It is also temporarily found from certain al-Jamil goons on the way to Bitar's bunker.

SFLS Chinese Type 56 Screen

FAMAS F1

Unlocked by completing Training 2 in record time. Also found in Episode 2. Fires in single shot or three-rounds.

SFLS FAMAS Screen

Automatic Kalashnikov 1947 (AK-47)

The AK-47 can be found in Episode 3, where Russian henchmen conduct genocidal massacres within the populace of Azerbaijan, killing both civilians and armed personnel indiscriminately. It is also later seen in the hands of Bitar's thugs when assaulting the terrorist's bunker.

SFLS AK-47 Screen

Steyr AUG HBAR

The AUG HBAR can be used during a bonus mission set on content cut from Dark Mirror - the premise being that Singularity escaped from the AIT headquarters and Gabe was supposed to stop him on a train. It is used by the elite enemies, and is also used during Episodes 3 and 4, in the hands of Spetsnaz special forces.

SFLS AU300 H-BAR Screen

RPK

This can be found in a box in Episode 6.

SFLS RPK Screen

Heckler & Koch G11

The G11 is earned from the third Combat Knife Specialist badge. It can temporarily be found on elite al-Jamil thugs who wear the infamous electro-magnetic armour in Episode 6.

SFLS C11 Screen

SKS

This weapon can be found during the mission "Left Behind", and in Episode 3, where some Azerbaijani defense forces carry it.

SFLS SKS Screen

Colt M16K

The M-16K returns in Logan's Shadow, although it can never be picked up. Rather, it resembles the SMAW in that it is an AI-controlled weapon found on certain NPCs at various points. Trinidad is armed with it during Episode 3, and Margaret Powers also uses it in Episode 4. Strangely, both characters seem to have conjured it from thin air, given the fact that Trinidad somehow pulls it from nowhere after she is clearly seen armed only with a knife in the mission where she carries it. Similarly, Maggie magically has it, despite the fact that she was imprisoned and thus could not possibly be bearing any firearms on her whatsoever!

SFLS M16K Screen

Colt M16/M203 (Over Under)

This weapon is new to the Syphon Filter universe. Essentially an M16 with the M203 grenade launcher; the M16 can fire only in 3 round bursts and the grenades explodes on impact with anything, killing those too close to the blast radius, including unfortunate users themselves, should they be too close to the grenade when it detonates . (It's the only weapon ever seen in the franchise with a functional grenade launcher attached to the weapon.) It is unlocked with the second Combat Sharp Shooter badge. (Certain weapons with a grenade launcher could be acquired from the magic box in The Omega Strain, but the secondary fire cannot be operated, requiring players to use them as a standalone projectile-discharging instrument) Due to the assault rifle mode being burst-fire rather than fully automatic, it excels at long-range combat but is weaker for close quarters, so players are best served to carry dual pistols and/or a submachine gun.

SFLS Over Under Screen

Steyr Advanced Combat Rifle (ACR)

The Advanced Combat Rifle appears in Logan's Shadow, but like the SMAW and M-16K, it's an AI-operated weapon. Specifically, Surgei Kudrenko fires it in his duel with Gabe in Episode 4.

SFLS ACRKudrenko Screen

Sniper Rifles


SVD Dragunov

The SVD can be used in Episode 4, Part 2 when Maggie Powers supports Gabe with covering fire from an elevated position. It's also Trinidad's primary weapon in the bonus missions where she's a playable character, namely "Lian's First Time" and "Shadowed".

The weapon is possibly used by Spetsnaz snipers in Episode 3, Part 2 but due to the inaccessibility of the area where the marksman are situated, it cannot be identified for certain.

SFLS Dragunov SVD Screen

Barrett M82

The M82 is used by al-Jamil snipers in Episode 6, Part 3 and also by Russian sharpshooters in Episode 3, Part 1. It can be unlocked permanently by earning all the Combat Sharpshooter awards.

SFLS M82 BFG Screen

Heckler and Koch MSG90 (MB-150)

Gabe Logan begins most missions with two firearms, one of them being the "MB-150" which seems to resemble the "C8 rifle" first introduced in The Omega Strain, where it had a 50-round magazine which allowed it to serve both as an assault and sniper weapon. It also had a unique red scope. As was the case in Dark Mirror, the weapon in Logan's Shadow has ammunition that falls into two categories: a normal 6mm sniping round, and a variety of darts which can be triggered at the user's discretion. The darts, in turn, have three distinct classifications: the explosive, gas and taser darts. In story mode, there are a total of 9 darts (3 ammunition for each dart category). However, an ammo bonus can be unlocked, which allows a maximum of 30 darts (which means there are 10 darts of each category) and this is only available in missions mode . The weapon belongs to the "Special" category, and is the only weapon that exists for that category.

SFLS MB-150 Screen

Light Machine Guns


Fabtique Nationale M249-E2 Squad Automatic Weapon (SAW)

The M249-E2 can be used in Episode 3, where Spetsnaz gunners are suppressing Azerbaijani resistance members with it, and also in Episode 5, where some heavy gunners affiliated with al-Jamil ambush the tank that accompanies Gabe to Bitar's bunker.

SFLS M249 SAW Screen

M60

The M60 is available in Episode 5, as is the SAW, in the hands of some heavy gunners employed by al-Jamil.

SFLS M60 Screen

Grenades


M67 Fragmentation Grenade

The M67 can be used in almost any episode. It explodes 3 seconds after detonation. Just like the case was in Dark Mirror, and unlike its counterpart in Call of Duty games, which allowed players to "return" an explosive to the original owner (provided that the grenade was not "cooked" beforehand), it is impossible to throw back a grenade. ("Cooking" a grenade is the technique of pulling the grenade's pin and holding onto it until it is about to explode, then tossing it at an enemy; this essentially allowed players to precisely bombard an objective area in the open, or clear a room filled with camping enemies. The essence is that cooking a grenade makes it impossible to throw it back at the original person who lobbed it, which obviously has fatal results for the victim)

SFLS M67 Grenade Screen

Model 7290T Flashbang Grenade

The Flashbang is a non-lethal device that temporarily incapacitates victims through, as its name suggests, a combination of a blinding flash and a deafening bang. While it is theoretically intended to disorientate a threat by allowing attackers to move in with a taser or perhaps to place the victim in a strangle-hold without actually killing him or her, this has obviously been rendered null in Logan's Shadow given the fact that the taser can no longer "stun" enemies in a non-lethal manner. (In some Call of Duty games it has a cousin known as the "9-bang", which similarly operates by releasing a series of ear-deafening bangs, but no flashes). The player can avoid being blinded simply by looking in the opposite direction of the grenade, much as the case was in The Omega Strain. Wearing a night vision device and looking directly at a detonating flashbang will over-stimulate the night-vision mechanism, which blinds the user for even longer than if the NVD was not being used at all.

SFLS Flashbang Grenade Screen

Smoke Grenade

The smoke grenade can be used in some episodes, and as it did in The Omega Strain, temporarily impedes an enemy's field of vision, blinding them and thus allowing the player to slip past them if they so wish, or employ another attack method.

SFLS Smoke Grenade Screen

Laser Mine

This is a device that, when planted, projects a laser beam which goes to a point opposite the planted mine. Should the player or anybody else make contact with the beam, it will explode inflicting massive amounts of damage, which also happens to enemies. Mines can be disarmed by the player and used to set a trap for the enemy. The mine can also explode if a player shoots it or throws an explosive towards it, regardless of whoever planted it first, which can unfortunately kill whoever is too close to the blast radius.

SFLS Laser Mine Screen

Composite 4

Explosives that can be found in Episodes 1, 3, 4 and 6. Respectively, they are used to destroy the Somali pirate vessels looting the St. Helens, to destroy an armoured vehicle in Episode 3 and a similar transport in Episode 4, and also to sabotage transformer substations in Episode 6. They are also used by al-Jamil thugs to blow a bridge during an ambush on Gabe in Episode 5, and later in the same episode, by an ally called Boomer, a demolitions man, who destroys a gate leading into Bitar's base.

SFLS C-4 Explosive Screen

Tasers


E.D.T. / E.P.D.D.

The signature taser, with the EDT being a default weapon for any mission. It has a shorter range than the EPDD, which is unlocked by earning the fourth Stealth Combat Specialist rating.

SFLS EDT Screen
SFLS EPDD Screen

Knives


Fairbairn-Sykess

As with the taser, it is a default weapon for every mission.

SFLS K-BAR Screen

Paintball Guns


Paintball Gun

This particular weapon is used in training missions.

SFLS Paintball Gun Screen

Underwater Weapons


SG-10 Bolt Pistol

A pistol with an operating mechanism similar to the SG-75, but it fires single shots. However, it can be dual-wielded if the ability is unlocked. Available both for firefights in and out of water, although it has no practical effectiveness whatsoever on land-based combat. The player will automatically begin with it in Episode 2 Part 4, and can acquire extra rounds from enemies.

SFLS SG-10 Bolt Pistol Screen

SG-75 Bolt Gun

This is an auxiliary weapon that acts like a SMG, but can be used underwater. Although it's also possible to fire it during regular combat on land, it is a horrid choice should the player have other weapons that discharge bullets (such as the UMP .45, the MDS A3, or the Spectre). It has three fire modes: single shot, three round bursts and full auto. Only seen in underwater levels in single-player. Enemies will have it as well, and the player can collect extra ammunition from them.

SFLS SG-75 Bolt Gun Screen

RD-9 Speargun

This is a back weapon that act as a single shot sniper rifle. As with the above two weapons it can be used outside of water, albeit it is a terrible option especially if the player has bullet-firing firearms (which is precisely what they can choose in the land-based missions where the RD-9 is available). As with a normal sniper rifle, its main disadvantage is the small magazine capacity, and thus, total capacity. However, it also has a scope for precision marksmanship. In single-player it is only seen in the underwater missions Episode 2 Part 1 and Episode 2 Part 4. A diver in Episode 6 Part 1 is armed with this but it can never be used.

SFLS RD-9 Speargun Screen

Gadgets and Equipment


Infra Red Googles (IR)

This item detects enemy heat signatures, even those hidden behind cover.

SFLS IR goggles Screen

Night Vision Googles (NV)

NVG allows players to navigate through dark places, or where the light is otherwise minimal. A user looking directly at a light source can be temporarily blinded.

SFLS NV goggles Screen

Electronic Device Sensing Unity Googles (EDSU)

These fictional googles, as the name suggest, find metallic devices. These are also very useful for find hidden evidences. Every object that you can interact is highlighted in yellow.

SFLS EDSU goggles Screen

Personal Illumination Device (PID)

A wrist-mounted torchlight that is both superior and inferior to the NVG: it provides light in dark places, but can be a poor instrument in stealth scenarios. It can however, be used to blind NVG users.

SFLS PID Screen

Rapid Traversal Line (RTL)

In Logan's Shadow the Rapid Traversal Line (RTL) allows the player to make a two-way traversal over short distances.

SFLS RTL Screen

Agency Zip Line (AZL)

In Logan's Shadow the Agency Zip Line (AZL) allows the player to make a one-way traversal over great distances.

SFLS Agency Zip Line Screen

Flak Jacket

SFLS Flak Jacket Screen

Items


Hidden Evidence

Found in practically every level. If collected in an Episode you will unlock the locked files of that Episode. In some bonus missions these can be acquired by completing specific actions.

SFLS Hidden Evidence Screen

Blasting Caps

This is used in Episode 2, Part 2 to blast the metallic doors.

SFLS Blasting Caps Screen

Control Valve

Used by Gabe in Episode 2, Part 4 to fix Bishop's minisub.

SFLS Control Valve Screen

Maximum Security Keys

Found in Episode 4, this will access a room containing Gabe's weapons.

SFLS Maximum Security Keys Screen

Keycard

Must be used to control water spillways in Bitar's Dam.

SFLS Keycard Screen

Security Keycard (Lift)

An item that operates an elevator in Episode 6.

SFLS Security Keycard (Lift) Screen

Security Keycard (Charge Room)

This allows entrance to the X-Z-2 charge room in Episode 6.

SFLS Security Keycard (Charge Room) Screen

Heavy Weaponry


Turret

This is used in certain missions, both by Gabe and the enemies. Although it has infinite ammunition, firing on sustained modes will cause it to overheat. It can be used at the very start of Episode 1 to destroy the St. Helens' weapon systems, and in Episode 5, where Bitar's men can operate it, with the player having the ability to control it as well.

SFLS Turret Screen

Multiplayer Exclusives

Pistols


Desert Eagle Mark XIX

SFLS Express

Shotguns


Sawed-Off Shotgun

SFLS Sawed-Off Shotgun Screen

Launchers


M79

SFLS M79 Screen

Mk 153 Mod 0 SMAW

SFLS SMAW Screen

Assault Rifles


AK-47 variant (Ramat)

SFLS Ramat Screen

Sniper Rifles


Heckler and Koch MSG90 (C8 Rifle)

SFLS C8 Rifle Screen

Heckler and Koch PSG-1 (DSC-1 Thermal)

SFLS DSC-1 Thermal Screen

Colt AR-15

SFLS AR-15 Screen

Light Machine Guns


M60 E-3

SFLS M60 E-3 Screen

Explosives


EMP Grenade

SFLS EMP Grenade Screen

Anti-Personnel Mine

SFLS Anti-personnel Mine Screen

X34 Nerve Agent

SFLS X34 Nerve Agent Screen

M61 Fragmentation Grenade

SFLS M61 Grenade Screen

Incendiary Grenade

SFLS Incendiary Grenade Screen

Bouncing Betty Mine

SFLS Bouncing Betty Mine Screen

Sticky Mine

SFLS Sticky Mine Screen

Miscellaneous


Flamethrower

SFLS Flame Thrower Screen

Miscellaneous weapons

General Electrics M134 chaingun


Used by Lian to clear the Murukawa tower LZ in a gameplay sequence cut from The Omega Strain.

Screenshot (105-1)

Unidentified pistol

Gabe uses this during a mission to Moscow, where he was supposed to kill Uri Gregorov.

Unidentified assault rifle

Also used during the Moscow mission.

Unidentified assault rifle (2)

Used during a mission where Gabe is playable.

Screenshot (106)

SG-36

This is used by Lian during the Myanmar mission in The Omega Strain.

Unidentified pistol

Also used in Myanmar.

VSS-DU

Used during a mission to Yemen.

Advertisement