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{{Mission_template|title1 = Sana Yemen|game = [[Syphon Filter: Dark Mirror]]|location = Sana Yemen|previous = In-game: [[KemSynth Tower]]
{{LevelInfobox|name = Trapped in the Hornet's Nest|Game = Syphon Filter: Dark Mirror|Location = Sana, Yemen|Previous = KemSynth Tower|Next = Birds of a Feather|PlayableCharacter = Gary Stoneman|Objectives = Neutralise the enemy threat|Enemies = Yemeni insurgents|Weaponry = Stone's Rifle|Boss = Yemeni terrorist commanders}}
 
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Chronologically: [[Sana'a, Yemen: Arms Bazaar]]|next = In-game: [[Birds of a Feather]]
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Chronologically: [[Minsk, Belarus: International University]]|character = Gary Stoneman|weapons = Stone's Rifle|objectives = Defeat all the enemies (within a time limit to unlock a bonus weapon, if the player so desires)|enemies = Yemeni Liberation Army|image1=[[Sana_yemen.jpg]]}}{{Cquote|Stone, you have to clear this compound as quickly as you can. Alima is standing by for pick up, but she has a very small window for getting in and out or al Hassan's anti aircraft guns will get a lock on her.|4=[[Teresa Lipan]]|5=[[Syphon Filter: Dark Mirror]]}}
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'''Sana Yemen''' is the third bonus mission in Syphon Filter: Dark Mirror. It is a wave defense mission where players must battle waves of enemies to win.
   
 
== Walkthrough ==
 
== Walkthrough ==
 
Once again you get to play as Stone.  This will be the last mission in the game that you unlock.  It's unlocked by getting 100% headshots in everything, including EVERY other bonus missions.
 
Once again you get to play as Stone.  This will be the last mission in the game that you unlock.  It's unlocked by getting 100% headshots in everything, including EVERY other bonus missions.
   
As always, you play this round initially in Story Mode.  Again, this only means that you don't get the weapons selection screen at the beginning.  Your chance of getting survival in Story Mode is slim to none. It's HIGHLY suggested that you take this round in Easy difficulty the first time.  Your only weapon is Stone's Rifle, as before, in story mode, with more weapons only availabe in mission mode. Headshots are easiest with this weapon, but there are no headshot kills required (since you have to get 100% headshots just to unlock this level).
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As always, you play this round initially in Story Mode.  Again, this only means that you don't get the weapons selection screen at the beginning.  Your chance of getting survival in Story Mode is slim to none. It's HIGHLY suggested that you take this round in Easy difficulty the first time.  Your only weapon is Stone's Rifle, as before, in story mode, with more weapons only available in mission mode. Headshots are easiest with this weapon, but there are no headshot kills required (since you have to get 100% headshots just to unlock this level).
   
 
All of the shots are at a distance, making them difficult, topped off with the fact that enemies don't always stand still.  Also, bullets tend to be less powerful with distance, so grab your MASSIVE guns once you've beaten this round once.  Not to mention the fact that Stone somehow gets damaged much more than Gabe or Lian. The BFG is an EXCELLENT choice, along with the flare gun. Shotguns have little to no effect, except for, ''possibly'', the Jackhammer, which again still doesn't work well except for the (relatively) closest enemies. Be sure to use crouch as you did when assassinating Mara, for Stone has a SHTILOAD of sway with his aim.
 
All of the shots are at a distance, making them difficult, topped off with the fact that enemies don't always stand still.  Also, bullets tend to be less powerful with distance, so grab your MASSIVE guns once you've beaten this round once.  Not to mention the fact that Stone somehow gets damaged much more than Gabe or Lian. The BFG is an EXCELLENT choice, along with the flare gun. Shotguns have little to no effect, except for, ''possibly'', the Jackhammer, which again still doesn't work well except for the (relatively) closest enemies. Be sure to use crouch as you did when assassinating Mara, for Stone has a SHTILOAD of sway with his aim.
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There is an ammo refill box on the far end of the balcony (the right as you face outwards).  Do NOT refill your ammo after doing battle with the enemies in the towers on that end (the screen will say "2 enemies remaining").
 
There is an ammo refill box on the far end of the balcony (the right as you face outwards).  Do NOT refill your ammo after doing battle with the enemies in the towers on that end (the screen will say "2 enemies remaining").
   
Most of the mission is generally easy enough, but the last wave is where all hell breaks loose. Yes, I'm not bullshitting you; the two remaining motherfuckers both have missile launchers.  In this particular section you should snap to the wall closest to the flak jacket box.  When those enemies are dead '''''<u>RUN LIKE HELL</u>''''' to the far end of the balcony, past that box. Walk in just close enough to where you can see the enemy that comes in from the right.  He will likely take numerous hits to kill.  Use a building to block the rockets: the projectiles only need to come near you in order to kill you.
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Most of the mission is generally easy enough, but the last wave is where all hell breaks loose. Yes, I'm not bullshitting you; the two remaining motherfuckers both have missile launchers.  In this particular section you should snap to the wall closest to the flak jacket box.  When those enemies are dead '''''<u>RUN LIKE HELL</u>''''' to the far end of the balcony, past that box. Walk in just close enough to where you can see the right-hand side asshat.  He will likely take numerous hits to kill.  Use a building to block the rockets: the projectiles only need to come near you in order to kill you.
   
 
When the right-side dickhead is dead, then go for the second cuntface.  You'll have to poke yourself out just far enough to see him, take a pot-shot, then run back to the left to avoid the blast of the rocket which will hit your balcony.  Aim for chest shots, and know that he will likely take several hits to kill (and most often you'll miss anyway).
 
When the right-side dickhead is dead, then go for the second cuntface.  You'll have to poke yourself out just far enough to see him, take a pot-shot, then run back to the left to avoid the blast of the rocket which will hit your balcony.  Aim for chest shots, and know that he will likely take several hits to kill (and most often you'll miss anyway).
   
 
Because of this mission's terrible difficulty spike at the last wave, I HIGHLY recommend powerful and devastating weapons like the Desert pistols, Calico HE, SMAW, Barrett M82, flare pistol etc.
 
Because of this mission's terrible difficulty spike at the last wave, I HIGHLY recommend powerful and devastating weapons like the Desert pistols, Calico HE, SMAW, Barrett M82, flare pistol etc.
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[[Category:Syphon Filter: Dark Mirror Missions]]

Latest revision as of 06:38, 14 October 2022

Stone, you have to clear this compound as quickly as you can. Alima is standing by for pick up, but she has a very small window for getting in and out or al Hassan's anti aircraft guns will get a lock on her.

Teresa Lipan, Syphon Filter: Dark Mirror

Sana Yemen is the third bonus mission in Syphon Filter: Dark Mirror. It is a wave defense mission where players must battle waves of enemies to win.

Walkthrough

Once again you get to play as Stone.  This will be the last mission in the game that you unlock.  It's unlocked by getting 100% headshots in everything, including EVERY other bonus missions.

As always, you play this round initially in Story Mode.  Again, this only means that you don't get the weapons selection screen at the beginning.  Your chance of getting survival in Story Mode is slim to none. It's HIGHLY suggested that you take this round in Easy difficulty the first time.  Your only weapon is Stone's Rifle, as before, in story mode, with more weapons only available in mission mode. Headshots are easiest with this weapon, but there are no headshot kills required (since you have to get 100% headshots just to unlock this level).

All of the shots are at a distance, making them difficult, topped off with the fact that enemies don't always stand still.  Also, bullets tend to be less powerful with distance, so grab your MASSIVE guns once you've beaten this round once.  Not to mention the fact that Stone somehow gets damaged much more than Gabe or Lian. The BFG is an EXCELLENT choice, along with the flare gun. Shotguns have little to no effect, except for, possibly, the Jackhammer, which again still doesn't work well except for the (relatively) closest enemies. Be sure to use crouch as you did when assassinating Mara, for Stone has a SHTILOAD of sway with his aim.

There is an ammo refill box on the far end of the balcony (the right as you face outwards).  Do NOT refill your ammo after doing battle with the enemies in the towers on that end (the screen will say "2 enemies remaining").

Most of the mission is generally easy enough, but the last wave is where all hell breaks loose. Yes, I'm not bullshitting you; the two remaining motherfuckers both have missile launchers.  In this particular section you should snap to the wall closest to the flak jacket box.  When those enemies are dead RUN LIKE HELL to the far end of the balcony, past that box. Walk in just close enough to where you can see the right-hand side asshat.  He will likely take numerous hits to kill.  Use a building to block the rockets: the projectiles only need to come near you in order to kill you.

When the right-side dickhead is dead, then go for the second cuntface.  You'll have to poke yourself out just far enough to see him, take a pot-shot, then run back to the left to avoid the blast of the rocket which will hit your balcony.  Aim for chest shots, and know that he will likely take several hits to kill (and most often you'll miss anyway).

Because of this mission's terrible difficulty spike at the last wave, I HIGHLY recommend powerful and devastating weapons like the Desert pistols, Calico HE, SMAW, Barrett M82, flare pistol etc.