For The Omega Strain I have long planned the following: I will scripting 1 level completely, then go to another level.
Briefing (via hex)
Mission (include Cutscenes, Radio and also unique conversations from Radio Log in pause menu)
Zeus Data for the mission
For all that, I break into the game resources and extracted all audio data (they already divided by levels).
About Zeus Screens, I saw you uploaded these in 2010: and they are holy....shit they horrable! Just a photo from TV? Really?! :)
I suggest to replace them by extracted directly from the game.
Hi Foxhand...if possible could you extract the maps from Omega Strain so we can highlight objective points? It's one of the extra-ordinary games since only that has par time...So it would immensely help people if we could have screenshots of the maps, along with objectives in order to create walkthroughs.
Maps in Omega Strain? You mean 3D Maps? Or these 3D green panoramas? Well, I'm not hacker to do things like that, yeah I recreated some maps before for CS GO and maps for Minecraft but... Anyway I have something else: In 2012, when one of Omega Strain sites still existed, I copied some nice maps , I have maps for every level except IPCA Training. Maybe we can use these?
Ft763 wrote: The maps you provided are AWESOME, but Kyrgystan doesn't have legends. Can you pull up a map of that mission that is like all the rest? With numbers and labels to show objectives etc.
I don't added Legends to all other maps, they were already was with Legends tags when I copied them from site in 2012 (this site now is closed). IPCA Training and Kyrgyzstan levels were absent in that site for some reason. Instead, I was able to find another Kyrgyzstan map without Legens. We can try to add Legend and other stuff manually to that map, but in that case - we need to know what and where to add. I do not remember this level very well to add tags. Maybe I'll do that in the future.
I also have Maps for Syphon Filter 2 and 3.
PS: Markinson's categories have not added after all :)