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(Page reconstruction. Replaced all Weapons images. Added Claymore Mine Trigger and K-BAR.)
 
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== General Overview ==
 
== General Overview ==
This title is so far the only online Syphon Filter game that exists. Players can select five different slots, a convention started in The Omega Strain.
+
Although multiplayer modes ''have'' existed in the previous Syphon Filter games, this title is so far the only game that solely contains multiplayer activities, in other words, it has ''no'' storyline whatsoever. Players can select five different slots, a convention first started in The Omega Strain.
* Special - this is a unique weapon. All players will ONLY have the choice of a sniper rifle that can fire regular bullets as well as 'darts' that can be triggered to fire at any point.
+
* '''Special''' - this is a unique weapon. All players will ONLY have the choice of a sniper rifle that can fire regular bullets as well as 'darts' that can be triggered to fire at any point.
* Back - this contains assault rifles, carbines, machine guns, shotguns, launchers, sniper weaponry etc, and therefore has the largest quantity of options available.
+
* '''Back''' - this contains assault rifles, carbines, machine guns, shotguns, launchers, sniper weaponry etc, and therefore has the largest quantity of options available.
* Sidearm - this is obviously a pistol category
+
* '''Sidearm''' - this is obviously a pistol category
* Auxiliary - referring to submachine guns.
+
* '''Auxiliary''' - referring to submachine guns, and short rifles or certain carbines.
* Grenade - explosives or other area denial weapons, such as smoke canisters, containers which have a gaseous agent etc
+
* '''Grenade''' - explosives or other area denial weapons, such as smoke canisters, containers which have a gaseous agent etc
 
More options are available as a player ranks up. A default weapon all the participants of a match receive, regardless of rank or faction, is the long-range taser (EPDD) available from the original Syphon Filter, which made the franchise so infamous.
 
More options are available as a player ranks up. A default weapon all the participants of a match receive, regardless of rank or faction, is the long-range taser (EPDD) available from the original Syphon Filter, which made the franchise so infamous.
 
==Pistols==
 
==Pistols==
 
===Heckler & Koch Mark 23 SD===
 
===Heckler & Koch Mark 23 SD===
As in the Logan's Shadow multiplayer, the standard sidearm weapon of Gabe Logan can be used by everyone.
+
As in the Logan's Shadow multiplayer, the standard weapon of Gabe Logan can be used by everyone.
 
[[File:SFCO_Mark_23_SD_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Mark_23_SD_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Fabrique Nationale Five-seveN===
 
===Fabrique Nationale Five-seveN===
Once again under fictional name, SP-57 and being based on the Dark Mirror model have the incorrect magazine capacity of 10 bullets instead of 20 bullets.
+
The SP-57 is based on the Dark Mirror model with an incorrect magazine capacity of 10 bullets instead of 20 bullets.
 
[[File:SFCO_SP-57_Screen.png|thumb|center|250px]]
 
[[File:SFCO_SP-57_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Makarov PM===
 
===Makarov PM===
This Russian pistol appear once again. Unlike the previous appearances this time have a 12 bullets magazine instead one of 8 bullets. It uses a Russian caliber, the 9x18 Makarov, that uses also the PP-19 Bizon.
+
The Russian pistol appear once again. Unlike the previous appearances it has a 12-round magazine instead one of 8 bullets. It uses a Russian caliber, the 9x18 Makarov.
 
[[File:SFCO_Makarov_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Makarov_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Desert Eagle Mark XIX===
 
===Desert Eagle Mark XIX===
This time the Desert Eagles come with only two different calibers: the .357 Magnum and the .50 Action Express.
+
The Desert Eagle has two different calibers: the .357 Magnum and the .50 Action Express.
 
[[File:SFCO_Sniper_.357_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Sniper_.357_Screen.png|thumb|center|250px]]
Both still have fictional names of Desert Snipers. This time will not see the Silenced .44 for some reason. Them still have a scope and are the only pistols to have one and can be dual wielded.
+
 
[[File:SFCO_Express_.50_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Express_.50_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Heckler & Koch MP7===
 
===Heckler & Koch MP7===
As always called MDS-7 in game, is a sidearm weapon as seen in Dark Mirror, then can be dual wielded. Have three fire modes. This is an auxiliary in Omega Strain, then can't be dual wielded.
+
The weapon was available in Dark Mirror, where it could be dual wielded. However, this ability has been lost.
 
[[File:SFCO_MDS-7_Screen.png|thumb|center|250px]]
 
[[File:SFCO_MDS-7_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Sawed-Off Pistol===
 
===Sawed-Off Pistol===
As a sidearm weapon, can be dual wielded like Dark Mirror and Logan's Shadow.
+
 
[[File:SFCO_Sawed-Off_Pistol_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Sawed-Off_Pistol_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Glock G-17===
 
===Glock G-17===
In Logan's Shadow makes the return as usable weapon, that in Dark Mirror was usable only in online and by Addison Hargrove.
+
 
[[File:SFCO_G-17_Screen.png|thumb|center|250px]]
 
[[File:SFCO_G-17_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Ripper===
 
===Ripper===
The fictional reproduction of the TEC-9 appears again in Combat Ops. Is equal in every aspect to the one seen in the Dark Mirror online, 20 bullets per magazine and less damage, but can be dual wielded.
+
The fictional reproduction of the TEC-9 appears again in Combat Ops. It is equal in every aspect to the one seen in the Dark Mirror multiplayer, 20 bullets per magazine and less damage, but can be dual wielded.
 
[[File:SFCO_Ripper_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Ripper_Screen.png|thumb|center|250px]]
 
----
 
----
 
==Submachine Guns==
 
==Submachine Guns==
 
===Ingram Military Armament Corporation (MAC)-10===
 
===Ingram Military Armament Corporation (MAC)-10===
In Combat Ops appear only the auxiliary version, the 9mm caliber non-dual wieldable.
+
 
[[File:SFCO_MAK-10_9mm_Screen.png|thumb|center|250px]]
 
[[File:SFCO_MAK-10_9mm_Screen.png|thumb|center|250px]]
 
----
 
----
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----
 
----
 
===Heckler & Koch MP5A3===
 
===Heckler & Koch MP5A3===
In Combat Ops appear only one of the MP5s. This time appear only the MP5A3. As always have the fictional name of MDS. There isn't the MP5A4, the silenced version.
+
 
[[File:SFCO_MDS_A3_Screen.png|thumb|center|250px]]
 
[[File:SFCO_MDS_A3_Screen.png|thumb|center|250px]]
 
----
 
----
 
==Shotguns==
 
==Shotguns==
 
===Daewoo USAS-12===
 
===Daewoo USAS-12===
The signature shotgun appear again and as always is the direct oppponent to the Sweeper 12-gauge, but is a little bit better due to the higher fire rate, but have 10 shells instead 12.
+
 
[[File:SFCO_USAS-12_Screen.png|thumb|center|250px]]
 
[[File:SFCO_USAS-12_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Mossberg 500 Mariner Cruiser===
 
===Mossberg 500 Mariner Cruiser===
The classic shotgun appeared in every game, called Shot Defender from Omega Strain make an appearance also in Combat Ops.
+
The classic shotgun appeared in every game. It was called Shot Defender from Omega Strain and makes an appearance again.
 
[[File:SFCO_Shot_Defender_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Shot_Defender_Screen.png|thumb|center|250px]]
 
----
 
----
 
===SWD/Cobray Street Sweeper===
 
===SWD/Cobray Street Sweeper===
Another weapon that the first appearance was in Omega Strain. It is very powerful also because shots in full auto and have a 12 shells magazine. Is called as Sweeper 12.
+
 
[[File:SFCO_Sweeper_12_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Sweeper_12_Screen.png|thumb|center|250px]]
 
----
 
----
 
===SPA-12===
 
===SPA-12===
The SPA-12 returns in Combat Ops and still isn't a Franchi SPAS-12, but this time isn't a Browing Over and Under shotgun, but a TOZ-34.
+
The SPA-12 returns in Combat Ops and still isn't a Franchi SPAS-12. It is ''also'' not Browing Over and Under shotgun, but rather is a TOZ-34.
 
[[File:SFCO_SPA-12_Screen.png|thumb|center|250px]]
 
[[File:SFCO_SPA-12_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Sawed-Off Shotgun===
 
===Sawed-Off Shotgun===
This exclusive weapon to the multiplayer of Dark Mirror and Logan's Shadow returns also in this only multiplayer title. Is a little bit better than the Sawed-Off Pistol, but is an auxiliary weapon, so can't be dual wielded.
+
This exclusive weapon to the multiplayer of Dark Mirror and Logan's Shadow returns also in this multiplayer-exclusive title. It is better than the Sawed-Off Pistol, but is an auxiliary weapon, so can't be dual wielded.
 
[[File:SFCO_Sawed-Off_Shotgun_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Sawed-Off_Shotgun_Screen.png|thumb|center|250px]]
 
----
 
----
 
==Launchers==
 
==Launchers==
 
===Shoulder-launched Multi Purpose Assault Weapon (SMAW)===
 
===Shoulder-launched Multi Purpose Assault Weapon (SMAW)===
Unlike Dark Mirror single player appearance the SMAW can used by everyone.
+
Unlike Dark Mirror single player appearance the SMAW can used by any player.
 
[[File:SFCO_SMAW_Screen.png|thumb|center|250px]]
 
[[File:SFCO_SMAW_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Milkor Multi Grenade Launcher (MGL) Mk===
 
===Milkor Multi Grenade Launcher (MGL) Mk===
Finally the MGL in Combat Ops is fixed, but still have incorrect grenades per cylinder. The Combat Ops appearance comes with a 4 grenades per cylinder, so you can't have a fully loaded MGL once again.
+
The MGL has a 4 grenades-per-cylinder capacity, so you can't have a fully loaded MGL once again.
 
[[File:SFCO_MGL_Screen.png|thumb|center|250px]]
 
[[File:SFCO_MGL_Screen.png|thumb|center|250px]]
 
----
 
----
 
===M79===
 
===M79===
Using the model of Omega Strain, is actually a true M79.
+
Using the model of Omega Strain, this is actually a true M79.
 
[[File:SFCO_M79_Screen.png|thumb|center|250px]]
 
[[File:SFCO_M79_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Smoke Launcher===
 
===Smoke Launcher===
This is a featured weapon. That is never appeared on Syphon Filter games. Of course shots smoke grenades. Uses the same model of the MGL and have only four smoke grenades, not filling the cylinder. The closest weapon is the Riot Shotgun from Omega Strain.
+
 
[[File:SFCO_Smoke_Launcher_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Smoke_Launcher_Screen.png|thumb|center|250px]]
 
----
 
----
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----
 
----
 
===Norinco Type 56===
 
===Norinco Type 56===
Still called Chinese Type 56, is the Chinese reproduction of the Russian AK-47, with an increased magazine capacity and a wood style parts, as seen in previous Syphon Filter games from Omega Strain.
+
Called the Chinese Type 56, this is the Chinese reproduction of the Russian AK-47, with an increased magazine capacity and wood style parts, as seen in previous Syphon Filter games from Omega Strain.
 
[[File:SFCO_Chinese_Type_56_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Chinese_Type_56_Screen.png|thumb|center|250px]]
 
----
 
----
 
===FAMAS===
 
===FAMAS===
FAMAS have a correct magazine capacity of 25 round as always and have two fire modes like Dark Mirror and Logan's Shadow.
+
This has a magazine capacity containing 25 rounds, and fires in single-shot or burst-fire.
 
[[File:SFCO_FAMAS_Screen.png|thumb|center|250px]]
 
[[File:SFCO_FAMAS_Screen.png|thumb|center|250px]]
 
----
 
----
 
===AK-47===
 
===AK-47===
The AK-47 appears also in Combat Ops.
+
The AK-47 appears in Combat Ops.
 
[[File:SFCO_AK-47_Screen.png|thumb|center|250px]]
 
[[File:SFCO_AK-47_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Steyr Armee Universal Gewehr (AUG) HBAR===
 
===Steyr Armee Universal Gewehr (AUG) HBAR===
Unlike the other weapons, the AUG makes the first appearance in Syphon Filter 3 as the AU300 and nicknamed "X-Ray Gun", capable to perforing practically every material of every depth. For later games this ability was removed.
+
 
[[File:SFCO_AU300_H-BAR_Screen.png|thumb|center|250px]]
 
[[File:SFCO_AU300_H-BAR_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Colt M16A2===
 
===Colt M16A2===
As always a M16, or one of the own variants, appears in the Syphon Filter world. The A2 isn't capable to shoot in full auto, like the real life counterpart.
+
 
[[File:SFCO_M16A2_Screen.png|thumb|center|250px]]
 
[[File:SFCO_M16A2_Screen.png|thumb|center|250px]]
 
----
 
----
 
===M16K===
 
===M16K===
Once again makes the own appearance the fictional variant of the M16, the M16K. Still have the own .45 "Glazer" rounds and a scope.
+
 
[[File:SFCO_M16K_Screen.png|thumb|center|250px]]
 
[[File:SFCO_M16K_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Ramat / TripBar===
 
===Ramat / TripBar===
These fictionals variants of the AK-47 returns in Combat Ops. Both still are practically equal, with a 50 bullets magazine and Norinco Type 56 model.
+
 
[[File:SFCO_Ramat_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Ramat_Screen.png|thumb|center|250px]]
The TripBar have the LMG reload animation like in multiplayer of Dark Mirror.
+
 
[[File:SFCO_TripBar_Screen.png|thumb|center|250px]]
 
[[File:SFCO_TripBar_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Over Under===
 
===Over Under===
The Logan's Shadow new weapon appears also in Combat Ops. Is based on a M16 that fires only in three round bursts and the M203 grenade launcher attached on the rifle fires grenades that explode on the impact.
+
The Logan's Shadow new weapon appears also in Combat Ops. It is based on a Colt M16 that fires only in three round bursts and the M203 grenade launcher attached on the rifle fires grenades that explode on the impact. The weapon in-game mostly seems to resemble the M-16A2.
 
[[File:SFCO_Over_Under_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Over_Under_Screen.png|thumb|center|250px]]
 
----
 
----
 
==Sniper Rifles==
 
==Sniper Rifles==
 
===SVD Dragunov===
 
===SVD Dragunov===
This Russian produced sniper rifle is ever appeared in Syphon Filter games. In the PlayStation trilogy is the "Nightvision Rifle", meanwhile on the rest of the games is a standard SVD. Omega Strain have a hidden variant called "Dragunov_Snow", that features an unique scope, plus an artic camoufage as the name suggest. Maybe was intended to be used in Belarus 2. This rifle uses a Russian produced caliber, the 7.62x54R(ussian).
+
 
[[File:SFCO_Dragunov_SVD_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Dragunov_SVD_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Barrett M82A1===
 
===Barrett M82A1===
Always called M82 BFG in Syphon Filter games, is the most powerful sniper rifle ever seen in this franchise, capable to one shot, one kill practically everyone. From Dark Mirror have the correct magazine capacity of 10 bullets.
+
 
[[File:SFCO_M82_BFG_Screen.png|thumb|center|250px]]
 
[[File:SFCO_M82_BFG_Screen.png|thumb|center|250px]]
 
----
 
----
 
===MB-150===
 
===MB-150===
Syphon Filter: Combat Ops, being an only online game, everyone can use the special Gabe Logan's sniper rifle, the MB-150. Have always the darts, but this time can't be increased due to missing career ratings and being the online version of the MB-150, have also the special "Sensor" darts, that when attached on an enemy, reveals the position.
+
 
[[File:SFCO_MB-150_Screen.png|thumb|center|250px]]
 
[[File:SFCO_MB-150_Screen.png|thumb|center|250px]]
 
----
 
----
 
===C8 Rifle===
 
===C8 Rifle===
The C8 Rifle is a rifle with the same design as the MB-150, but lacks the darts, have a different scope and sound, plus have more damage, but have less capacity, 20 bullets instead 30. This rifle was appeared also in the multiplayer of the two previous Syphon Filter games, Dark Mirror and Logan's Shadow. The original appearance of this weapon was in Syphon Filter: The Omega Strain, as an assault rifle with the enourmous magazine capacity of 50 bullets and was able to kill in one shot practically every enemy.
+
The Heckler and Koch MSG90 returns incorrectly referred to as the "C8 rifle" as was the case in The Omega Strain. It shares the same model as the "MB-150", but was infamous in TOS for having a 50-round drum magazine allowing it to be used at will as an assault or sniper instrument. Despite its callsign, it does not bear any relation whatsoever to the true Colt Canada C8.
 
[[File:SFCO_C8_Rifle_Screen.png|thumb|center|250px]]
 
[[File:SFCO_C8_Rifle_Screen.png|thumb|center|250px]]
 
----
 
----
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----
 
----
 
===Zastava SG-76===
 
===Zastava SG-76===
In Syphon Filter games called Stava SG-76 HBAR, is a sniper rifle with a high capacity magazine, but also other sniper rifles have 20 bullets per magazine, 20 bullets are more realistic than the Omega Strain counterpart, with a ridicolous 50 bullets per magazine.
+
 
[[File:SFCO_Stava_SG-76_HBAR_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Stava_SG-76_HBAR_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Heckler & Koch G3A3===
 
===Heckler & Koch G3A3===
From his first appearance called 33 SC-1, this time is a sniper rifle and not an assault rifle. The hidden version of the G 33E from Omega Strain, the 33 SC-1, is a sniper version of the G 33E.
+
 
[[File:SFCO_33_SC-1_Screen.png|thumb|center|250px]]
 
[[File:SFCO_33_SC-1_Screen.png|thumb|center|250px]]
 
----
 
----
 
==Light Machine Guns==
 
==Light Machine Guns==
 
===M60 / M60 E-3===
 
===M60 / M60 E-3===
Once again only disponible online and have two variants: the M60 is a little bit worse than the E3 model, because have a 40 rounds magazine and the M60 E-3 that have a 50 rounds magazine.
+
 
[[File:SFCO_M60_Screen.png|thumb|center|250px]]
 
[[File:SFCO_M60_Screen.png|thumb|center|250px]]
Both have an incorrect amount of ammo, because the real life M60 have a 100 rounds magazine.
+
 
[[File:SFCO_M60_E-3_Screen.png|thumb|center|250px]]
 
[[File:SFCO_M60_E-3_Screen.png|thumb|center|250px]]
 
----
 
----
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----
 
----
 
===Laser Mine===
 
===Laser Mine===
This infamous mine make an appearance in Combat Ops. As always can be detonated to replace it in othr places for killing enemies.
+
 
[[File:SFCO_Laser_Mine_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Laser_Mine_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Electric Magnetic Pulse (EMP) Grenade===
 
===Electric Magnetic Pulse (EMP) Grenade===
In Combat Ops are used to delay timers.
+
 
[[File:SFCO_EMP_Grenade_Screen.png|thumb|center|250px]]
 
[[File:SFCO_EMP_Grenade_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Anti-Personnel Mine===
 
===Anti-Personnel Mine===
This deadly mine returns in Combat Ops. Like the previous appearances is slow to install, but have a large radious of explosion and can be removed  by the user with the EDSU googles.
+
 
[[File:SFCO_Anti-personnel_Mine_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Anti-personnel_Mine_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Claymore Mine===
 
===Claymore Mine===
Missed in the Logan's Shadow online, returns in Combat Ops. The installation of the mine is still very fast as seen in Dark Mirror. '''Note:''' This grenade appears only in demo of Logan's Shadow - Combat Ops: Sneak Preview.
+
 
[[File:SFCO_Claymore_Mine_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Claymore_Mine_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Claymore Mine Trigger===
 
===Claymore Mine Trigger===
This trigger appears when Claymore Mine is installed. '''Note:''' As Claymore Mine itself, appears only in demo of Logan's Shadow - Combat Ops: Sneak Preview.
+
 
[[File:SFCO_Claymore_Mine_Trigger_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Claymore_Mine_Trigger_Screen.png|thumb|center|250px]]
 
----
 
----
 
===X34 Nerve Agent===
 
===X34 Nerve Agent===
A grenade that is disponible only in online modes from Dark Mirror. Is a X34 dart in grenade form. The gas area isn't so large as seen in Omega Strain, that was very large.
+
 
[[File:SFCO_X34_Nerve_Agent_Screen.png|thumb|center|250px]]
 
[[File:SFCO_X34_Nerve_Agent_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Smoke Grenade===
 
===Smoke Grenade===
Seen for the first time in Omega Strain, haven't kill purposes of course, but have the purpose to disorientate the enemy.
+
 
[[File:SFCO_Smoke_Grenade_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Smoke_Grenade_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Flashbang Grenade===
 
===Flashbang Grenade===
As the smoke grenade, the flashbang grenade was seen in Omega Strain and have the purpose to stun the enemy. The effect can be avoided by watching in the opposite direction of the grenade.
+
 
[[File:SFCO_Flashbang_Grenade_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Flashbang_Grenade_Screen.png|thumb|center|250px]]
 
----
 
----
 
===M61 Fragmentation Grenade===
 
===M61 Fragmentation Grenade===
The M61 is a better version of the M67, because explodes on the impact on the target without any delays. '''Note:''' This grenade appears only in demo of Logan's Shadow - Combat Ops: Sneak Preview.
+
 
[[File:SFCO_M61_Grenade_Screen.png|thumb|center|250px]]
 
[[File:SFCO_M61_Grenade_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Incendiary Grenade===
 
===Incendiary Grenade===
As always seen the first time in Omega Strain, this grenade release fire when detonated, burning the enemy. This is the less effective grenade with killing purposes, because the fire can die down by rollling.
+
 
[[File:SFCO_Incendiary_Grenade_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Incendiary_Grenade_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Bouncing Betty Mine===
 
===Bouncing Betty Mine===
Seen already in the Logan's Shadow online, this is very deadly mine, maybe more than the AP mine. Before to detonate, raises incrementating the radious and damage.
+
 
[[File:SFCO_Bouncing_Betty_Mine_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Bouncing_Betty_Mine_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Sticky Mine===
 
===Sticky Mine===
Seen already in the Logan's Shadow online, this mine must be lauched and the explosion happen with the proximity of an enemy.
+
 
[[File:SFCO_Sticky_Mine_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Sticky_Mine_Screen.png|thumb|center|250px]]
 
----
 
----
 
==Miscellaneous==
 
==Miscellaneous==
 
===Flamethrower===
 
===Flamethrower===
The flamethrwer is usable in Combat Ops and the online mode of Logan's Shadow, unlike Dark Mirror online, but actually you can use it in single player with a glitch that works only in the PSP releases, then NOT in the PS2 and PS Vita portings. The flamethrower is a signature weapon like the Taser/E.D.T./E.P.D.D. and the USAS-12.
+
 
[[File:SFCO_Flame_Thrower_Screen.png|thumb|center|250px]]
 
[[File:SFCO_Flame_Thrower_Screen.png|thumb|center|250px]]
 
----
 
----
 
==Tasers==
 
==Tasers==
 
===E.P.D.D.===
 
===E.P.D.D.===
The signature weapon of the series appears also in this only online title, but only the E.P.D.D.. Killing enemies is a challenge this time.
+
 
[[File:SFCO_EPDD_Screen.png|thumb|center|250px]]
 
[[File:SFCO_EPDD_Screen.png|thumb|center|250px]]
 
----
 
----
 
==Knives==
 
==Knives==
 
===Fairbairn-Sykes===
 
===Fairbairn-Sykes===
As always with the fictional name of K-BAR. In Combat Ops there is the possibly to use the weapon in a CQC style.
+
 
[[File:SFCO_K-BAR_Screen.png|thumb|center|250px]]
 
[[File:SFCO_K-BAR_Screen.png|thumb|center|250px]]
 
----
 
----
 
==Underwater Weapons==
 
==Underwater Weapons==
 
===SG-10 Bolt Pistol===
 
===SG-10 Bolt Pistol===
The Bolt Pistol instead is the worse of the three because have the worst range, but can be dual wielded and actually a little better overall than the SG-75 Bolt Gun due the dual wield.
+
 
[[File:SFCO_SG-10_Bolt_Pistol_Screen.png|thumb|center|250px]]
 
[[File:SFCO_SG-10_Bolt_Pistol_Screen.png|thumb|center|250px]]
 
----
 
----
 
===SG-75 Bolt Gun===
 
===SG-75 Bolt Gun===
The intermediate in terms of stats. Is like a SMG because can fire in three fire modes, but have only one bolt more than the SG-10 Bolt Pistol and can't be dual wielded because is an auxiliary weapon.
+
 
[[File:SFCO_SG-75_Bolt_Gun_Screen.png|thumb|center|250px]]
 
[[File:SFCO_SG-75_Bolt_Gun_Screen.png|thumb|center|250px]]
 
----
 
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===RD-9 Speargun===
 
===RD-9 Speargun===
Like Logan's Shadow, there are underwater weapons and are the three already seen. The RD-9 Speargun is the most powerful, but have only one spear per reload. Have also a scope and can be used as well outside the water.
+
 
[[File:SFCO_RD-9_Speargun_Screen.png|thumb|center|250px]]
 
[[File:SFCO_RD-9_Speargun_Screen.png|thumb|center|250px]]
 
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==Gadgets and Equipment==
 
==Gadgets and Equipment==
 
===Night Vision googles (NV)===
 
===Night Vision googles (NV)===
The best option to see in the darkness.
+
 
[[File:SFCO_NV_Goggles_Screen.png|thumb|center|250px]]
 
[[File:SFCO_NV_Goggles_Screen.png|thumb|center|250px]]
 
----
 
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===Electronic Device Sensing Utility (EDSU)===
 
===Electronic Device Sensing Utility (EDSU)===
Useful to spot mines. In Combat Ops is the only purpose.
+
 
[[File:SFCO_EDSU_Goggles_Screen.png|thumb|center|250px]]
 
[[File:SFCO_EDSU_Goggles_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Personal Illumination Device (PID)===
 
===Personal Illumination Device (PID)===
In Combat Ops is like a suicide to use the P.I.D., because of course you will detected very fastly, but can be used like a trap, is you are skilled.
+
 
[[File:SFCO_PID_Screen.png|thumb|center|250px]]
 
[[File:SFCO_PID_Screen.png|thumb|center|250px]]
 
----
 
----
 
===Rapid Trasversal Line (RTL) ===
 
===Rapid Trasversal Line (RTL) ===
The RTL is a double way line, that can be used always from one of the points.
+
 
[[File:SFCO_RTL_Screen.png|thumb|center|250px]]
 
[[File:SFCO_RTL_Screen.png|thumb|center|250px]]
 
----
 
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===Agency Zip Line (AZL)===
 
===Agency Zip Line (AZL)===
The AZL can't be used from one of the two points because you can use it only from one and for re-using that you must return on the same place.
+
 
[[File:DM_AZL.png|thumb|center|200px]]
 
[[File:DM_AZL.png|thumb|center|200px]]
 
----
 
----

Latest revision as of 11:24, February 11, 2020

The weapons used in Syphon Filter: Combat Ops are as follows.

General Overview Edit

Although multiplayer modes have existed in the previous Syphon Filter games, this title is so far the only game that solely contains multiplayer activities, in other words, it has no storyline whatsoever. Players can select five different slots, a convention first started in The Omega Strain.

  • Special - this is a unique weapon. All players will ONLY have the choice of a sniper rifle that can fire regular bullets as well as 'darts' that can be triggered to fire at any point.
  • Back - this contains assault rifles, carbines, machine guns, shotguns, launchers, sniper weaponry etc, and therefore has the largest quantity of options available.
  • Sidearm - this is obviously a pistol category
  • Auxiliary - referring to submachine guns, and short rifles or certain carbines.
  • Grenade - explosives or other area denial weapons, such as smoke canisters, containers which have a gaseous agent etc

More options are available as a player ranks up. A default weapon all the participants of a match receive, regardless of rank or faction, is the long-range taser (EPDD) available from the original Syphon Filter, which made the franchise so infamous.

PistolsEdit

Heckler & Koch Mark 23 SDEdit

As in the Logan's Shadow multiplayer, the standard weapon of Gabe Logan can be used by everyone.

SFCO Mark 23 SD Screen

Fabrique Nationale Five-seveNEdit

The SP-57 is based on the Dark Mirror model with an incorrect magazine capacity of 10 bullets instead of 20 bullets.

SFCO SP-57 Screen

Makarov PMEdit

The Russian pistol appear once again. Unlike the previous appearances it has a 12-round magazine instead one of 8 bullets. It uses a Russian caliber, the 9x18 Makarov.

SFCO Makarov Screen

Desert Eagle Mark XIXEdit

The Desert Eagle has two different calibers: the .357 Magnum and the .50 Action Express.

SFCO Sniper .357 Screen
SFCO Express .50 Screen

Heckler & Koch MP7Edit

The weapon was available in Dark Mirror, where it could be dual wielded. However, this ability has been lost.

SFCO MDS-7 Screen

Sawed-Off PistolEdit

SFCO Sawed-Off Pistol Screen

Glock G-17Edit

SFCO G-17 Screen

RipperEdit

The fictional reproduction of the TEC-9 appears again in Combat Ops. It is equal in every aspect to the one seen in the Dark Mirror multiplayer, 20 bullets per magazine and less damage, but can be dual wielded.

SFCO Ripper Screen

Submachine GunsEdit

Ingram Military Armament Corporation (MAC)-10Edit

SFCO MAK-10 9mm Screen

SITES Spectre M4Edit

As the first appearance in Omega Strain, is called just Spectre.

SFCO Spectre Screen

IMI UziEdit

Called UG9 in the European release of the game, appear in Combat Ops.

SFCO Uzi Screen

Heckler & Koch MP5A3Edit

SFCO MDS A3 Screen

ShotgunsEdit

Daewoo USAS-12Edit

SFCO USAS-12 Screen

Mossberg 500 Mariner CruiserEdit

The classic shotgun appeared in every game. It was called Shot Defender from Omega Strain and makes an appearance again.

SFCO Shot Defender Screen

SWD/Cobray Street SweeperEdit

SFCO Sweeper 12 Screen

SPA-12Edit

The SPA-12 returns in Combat Ops and still isn't a Franchi SPAS-12. It is also not Browing Over and Under shotgun, but rather is a TOZ-34.

SFCO SPA-12 Screen

Sawed-Off ShotgunEdit

This exclusive weapon to the multiplayer of Dark Mirror and Logan's Shadow returns also in this multiplayer-exclusive title. It is better than the Sawed-Off Pistol, but is an auxiliary weapon, so can't be dual wielded.

SFCO Sawed-Off Shotgun Screen

LaunchersEdit

Shoulder-launched Multi Purpose Assault Weapon (SMAW)Edit

Unlike Dark Mirror single player appearance the SMAW can used by any player.

SFCO SMAW Screen

Milkor Multi Grenade Launcher (MGL) MkEdit

The MGL has a 4 grenades-per-cylinder capacity, so you can't have a fully loaded MGL once again.

SFCO MGL Screen

M79Edit

Using the model of Omega Strain, this is actually a true M79.

SFCO M79 Screen

Smoke LauncherEdit

SFCO Smoke Launcher Screen

Assault RiflesEdit

Galil AREdit

This 25 rounds rifle appears again.

SFCO Galil AR Screen

Norinco Type 56Edit

Called the Chinese Type 56, this is the Chinese reproduction of the Russian AK-47, with an increased magazine capacity and wood style parts, as seen in previous Syphon Filter games from Omega Strain.

SFCO Chinese Type 56 Screen

FAMASEdit

This has a magazine capacity containing 25 rounds, and fires in single-shot or burst-fire.

SFCO FAMAS Screen

AK-47Edit

The AK-47 appears in Combat Ops.

SFCO AK-47 Screen

Steyr Armee Universal Gewehr (AUG) HBAREdit

SFCO AU300 H-BAR Screen

Colt M16A2Edit

SFCO M16A2 Screen

M16KEdit

SFCO M16K Screen

Ramat / TripBarEdit

SFCO Ramat Screen
SFCO TripBar Screen

Over UnderEdit

The Logan's Shadow new weapon appears also in Combat Ops. It is based on a Colt M16 that fires only in three round bursts and the M203 grenade launcher attached on the rifle fires grenades that explode on the impact. The weapon in-game mostly seems to resemble the M-16A2.

SFCO Over Under Screen

Sniper RiflesEdit

SVD DragunovEdit

SFCO Dragunov SVD Screen

Barrett M82A1Edit

SFCO M82 BFG Screen

MB-150Edit

SFCO MB-150 Screen

C8 RifleEdit

The Heckler and Koch MSG90 returns incorrectly referred to as the "C8 rifle" as was the case in The Omega Strain. It shares the same model as the "MB-150", but was infamous in TOS for having a 50-round drum magazine allowing it to be used at will as an assault or sniper instrument. Despite its callsign, it does not bear any relation whatsoever to the true Colt Canada C8.

SFCO C8 Rifle Screen

DSC-1 ThermalEdit

The thermal version was fully usable in Omega Strain in the Minsk mission, like any other weapon of Omega Strain returns in the multiplayer mode of the later games and if a player found it will be helped by the thermal scope, due the lack of thermal googles.

SFCO DSC-1 Thermal Screen

Armalite AR-15Edit

The AR-15 is the usable version of the Stone's Rifle present in Dark Mirror, as seen also in the multiplayer of Dark Mirror and Logan's Shadow.

SFCO AR-15 Screen

Zastava SG-76Edit

SFCO Stava SG-76 HBAR Screen

Heckler & Koch G3A3Edit

SFCO 33 SC-1 Screen

Light Machine GunsEdit

M60 / M60 E-3Edit

SFCO M60 Screen
SFCO M60 E-3 Screen

ExplosivesEdit

M67 Fragmentation GrenadeEdit

The fragmentation grenade is always appeared in the series and the M67 is a delayed explosion grenade. It explode after three seconds when launched.

SFCO M67 Grenade Screen

Laser MineEdit

SFCO Laser Mine Screen

Electric Magnetic Pulse (EMP) GrenadeEdit

SFCO EMP Grenade Screen

Anti-Personnel MineEdit

SFCO Anti-personnel Mine Screen

Claymore MineEdit

SFCO Claymore Mine Screen

Claymore Mine TriggerEdit

SFCO Claymore Mine Trigger Screen

X34 Nerve AgentEdit

SFCO X34 Nerve Agent Screen

Smoke GrenadeEdit

SFCO Smoke Grenade Screen

Flashbang GrenadeEdit

SFCO Flashbang Grenade Screen

M61 Fragmentation GrenadeEdit

SFCO M61 Grenade Screen

Incendiary GrenadeEdit

SFCO Incendiary Grenade Screen

Bouncing Betty MineEdit

SFCO Bouncing Betty Mine Screen

Sticky MineEdit

SFCO Sticky Mine Screen

MiscellaneousEdit

FlamethrowerEdit

SFCO Flame Thrower Screen

TasersEdit

E.P.D.D.Edit

SFCO EPDD Screen

KnivesEdit

Fairbairn-SykesEdit

SFCO K-BAR Screen

Underwater WeaponsEdit

SG-10 Bolt PistolEdit

SFCO SG-10 Bolt Pistol Screen

SG-75 Bolt GunEdit

SFCO SG-75 Bolt Gun Screen

RD-9 SpeargunEdit

SFCO RD-9 Speargun Screen

Gadgets and EquipmentEdit

Night Vision googles (NV)Edit

SFCO NV Goggles Screen

Electronic Device Sensing Utility (EDSU)Edit

SFCO EDSU Goggles Screen

Personal Illumination Device (PID)Edit

SFCO PID Screen

Rapid Trasversal Line (RTL) Edit

SFCO RTL Screen

Agency Zip Line (AZL)Edit

DM AZL

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