Syphon Filter Wiki
(Replaced Sniper Rifles, Light Machine Guns, Explosives, Miscellaneous, Tasers, Knives and Paintball Guns images. C4 added.)
(Replaced Gadgets and Items images. Flak Jacket, Turret and some new items added.)
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====Infra Red Googles (IR)====
 
====Infra Red Googles (IR)====
[[File:DM_IR_Googles.png|thumb|75px]]In Dark Mirror the IRs scopes like that on the Omega Strain's DSC-1 Thermal are no longer available, but players acquire the thermal googles. They operate exactly like the aforementioned DSC-1. In the case of enemies, these googles are very useful, because users can find them even when hiding.
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In Dark Mirror the IRs scopes like that on the Omega Strain's DSC-1 Thermal are no longer available, but players acquire the thermal googles. They operate exactly like the aforementioned DSC-1. In the case of enemies, these googles are very useful, because users can find them even when hiding.
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[[File:SFDM_IR_goggles_Screen.png|thumb|center|250px]]
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====Night Vision Googles (NV)====
 
====Night Vision Googles (NV)====
[[File:DM_NV_Googles.png|thumb|50px]]The alternative to the P.I.D.. Unlike Omega Strain, in Dark Mirror you can have always these. They allow you to stealthily approach enemies from behind in pitch blackness, but an enemy shining a torchlight at a user will blind the NV-wearing individual for a few seconds.
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The alternative to the P.I.D.. Unlike Omega Strain, in Dark Mirror you can have always these. They allow you to stealthily approach enemies from behind in pitch blackness, but an enemy shining a torchlight at a user will blind the NV-wearing individual for a few seconds.
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[[File:SFDM_NV_goggles_Screen.png|thumb|center|250px]]
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====Electronic Device Sensing Unity Googles (EDSU)====
 
====Electronic Device Sensing Unity Googles (EDSU)====
[[File:DM_EDSU.png|thumb|75px]]These fictional googles, as the name suggest, find metallic devices. These are also very useful for find hidden evidences. Every object that you can interact is highlighted in yellow.
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These fictional googles, as the name suggest, find metallic devices. These are also very useful for find hidden evidences. Every object that you can interact is highlighted in yellow.
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[[File:SFDM_EDSU_goggles_Screen.png|thumb|center|250px]]
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====Personal Illumination Device (PID)====
 
====Personal Illumination Device (PID)====
[[File:DM_PID_(edit).png|thumb|25px]]In Dark Mirror now the P.I.D. is almost useless, due to the always usable Night Vision googles. The main purpose of this gadget is to let the Private Janzen to cross toxic-filled pits in Episode 4, Part 2.
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In Dark Mirror now the P.I.D. is almost useless, due to the always usable Night Vision googles. The main purpose of this gadget is to let the Private Janzen to cross toxic-filled pits in Episode 4, Part 2.
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[[File:SFDM_PID_Screen.png|thumb|center|250px]]
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====Rapid Traversal Line (RTL)====
 
====Rapid Traversal Line (RTL)====
[[File:DM_RTL.png|thumb|50px]]In Dark Mirror the Rapid Traversal Line (RTL) allows the player to make a two-way traversal over short distances.
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In Dark Mirror the Rapid Traversal Line (RTL) allows the player to make a two-way traversal over short distances.
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[[File:SFDM_RTL_Screen.png|thumb|center|250px]]
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====Med Kit====
 
====Med Kit====
[[File:DM_Med_Kit_(edit)_2.png|thumb|100px]]Dark Mirror is the only Syphon Filter game that allow to heal you with a med kit. In fact the health-regeneration mechanic was missing from the first 4 games until Dark Mirror. In Logan's Shadow a new system is implemented whereby players who take cover when their health is low can regenerate health as long as they do not come under attacks while HP regenerates. The med kit restore the 100% of the health and be found often.
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Dark Mirror is the only Syphon Filter game that allow to heal you with a med kit. In fact the health-regeneration mechanic was missing from the first 4 games until Dark Mirror. In Logan's Shadow a new system is implemented whereby players who take cover when their health is low can regenerate health as long as they do not come under attacks while HP regenerates. The med kit restore the 100% of the health and be found often.
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[[File:SFDM_Med_Kit_Screen.png|thumb|center|250px]]
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====Fire Extinguisher====
 
====Fire Extinguisher====
[[File:DM_Fire_Extinguisher.png|thumb|50px]]The fire extinguisher can be found only in the Episode 3. This is necessary for a hidden evidence in the Part 2 and if you destroy the canister opposite Gabe in Part 1 when he first begins. The fire extinguisher have infinite "ammo" and can be used to "stun" enemies. For some reason can be also replenished also if have infinite "ammo".
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The fire extinguisher can be found only in the Episode 3. This is necessary for a hidden evidence in the Part 2 and if you destroy the canister opposite Gabe in Part 1 when he first begins. The fire extinguisher have infinite "ammo" and can be used to "stun" enemies. For some reason can be also replenished also if have infinite "ammo".
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[[File:SFDM_Fire_Extinguisher_Screen.png|thumb|center|250px]]
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====Flak Jacket====
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Flak Jacket can be found all over the game. As from box crates, as from enemies. Or it can be even just lying on table sometimes.
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[[File:SFDM_Flak_Jacket_Screen.png|thumb|center|250px]]
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===Items===
 
===Items===
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====Hidden Evidence====
 
Found in practically every level. In a level there are always three of these evidences of the Dark Mirror. If pick-upped all in an Episode you will unlock the locked files of that Episode.
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[[File:SFDM_Hidden_Evidence_Screen.png|thumb|center|250px]]
 
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====Security Card====
 
====Security Card====
This card can open high level security doors.
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This card can open high level security doors in Episode 1, Part 1.
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[[File:SFDM_Security_Card_Screen.png|thumb|center|250px]]
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====B1 Keycard====
 
====B1 Keycard====
 
This card can be found only in Episode 1, Part 2 and is used to open a locked door that contains an hidden evidence. For obtain that card, you must climb on a cliff near to an enclosure and go straight. If you see a dead body with an orange suit and will start a video is correct. After obtained it go to the room near to the turret. Here there is the evidence. In this room you will find also a flack jacket. If you are pretty good, you can alert enemies that will spawn here, making this card useless.
 
This card can be found only in Episode 1, Part 2 and is used to open a locked door that contains an hidden evidence. For obtain that card, you must climb on a cliff near to an enclosure and go straight. If you see a dead body with an orange suit and will start a video is correct. After obtained it go to the room near to the turret. Here there is the evidence. In this room you will find also a flack jacket. If you are pretty good, you can alert enemies that will spawn here, making this card useless.
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[[File:SFDM_B1_Keycard_Screen.png|thumb|center|250px]]
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====Elevator Key====
 
====Elevator Key====
 
This key is found in Episode 1, Part 3 and is essential to complete the level.
 
This key is found in Episode 1, Part 3 and is essential to complete the level.
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[[File:SFDM_Elevator_Key_Screen.png|thumb|center|250px]]
====Locker Key====
 
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Only found in Episode 1, Part 5 in a shelve in the computers room. Open a locker in the area where there are three lockers: one with a med kit, one you can't open and the last is that locked locker. This key open that and you will find some M67 grenades.
 
 
====Freeman's Server Code====
 
====Freeman's Server Code====
 
This code used to access to the servers always in Episode 1, Part 5. The model shows the code, 503.
 
This code used to access to the servers always in Episode 1, Part 5. The model shows the code, 503.
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[[File:SFDM_Freeman's_Server_Code_Screen.png|thumb|center|250px]]
====Transponder Keycard====
 
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Found in Episode 2, Part 1. This card grant the access to the transponder.
 
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====Locker Key====
 
Only found in Episode 1, Part 5 in a shelve in the computers room. Open a locker in the area where there are three lockers: one with a med kit, one you can't open and the last is that locked locker. This key open that and you will find some M67 grenades.
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[[File:SFDM_Locker_Key_Screen.png|thumb|center|250px]]
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====KemSynth Data Drive====
 
====KemSynth Data Drive====
 
Always in Episode 2, Part 1 you must pick up these. Are three and situated on some crates all around the map. Use the EDSU googles to find faster the data discs and use stealth for making the search more easy.
 
Always in Episode 2, Part 1 you must pick up these. Are three and situated on some crates all around the map. Use the EDSU googles to find faster the data discs and use stealth for making the search more easy.
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[[File:SFDM_KemSynth_Data_Drive_Screen.png|thumb|center|250px]]
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====Transponder Keycard====
 
Found in Episode 2, Part 1. This card grant the access to the transponder.
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[[File:SFDM_Transponder_Keycard_Screen.png|thumb|center|250px]]
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====Maintenance Key====
 
====Maintenance Key====
 
Found only in Episode 2, Part 3 behind a pole opposite to the ladder to Kreisler. Open a door in the section of the flamethrower guy. Here you can deactivate the fire, pick up a med kit and a M4 Carabine.
 
Found only in Episode 2, Part 3 behind a pole opposite to the ladder to Kreisler. Open a door in the section of the flamethrower guy. Here you can deactivate the fire, pick up a med kit and a M4 Carabine.
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[[File:SFDM_Maintenance_Key_Screen.png|thumb|center|250px]]
====Security Keycard====
 
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Unlike the security card, this is specific to enter to the Ottokar Hall.
 
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====Security Card (Gas Room)====
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Found only in Episode 2, Part 3.
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[[File:SFDM_Security_Card_(Gas_Room)_Screen.png|thumb|center|250px]]
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====Yavlinsky's Fingerprint====
 
====Yavlinsky's Fingerprint====
 
Essential to complete Episode 5, Part 1. You can obtain it in the Viktor's suite in two different places: one on a glass and the other on a typewriter.
 
Essential to complete Episode 5, Part 1. You can obtain it in the Viktor's suite in two different places: one on a glass and the other on a typewriter.
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[[File:SFDM_Yavlinsky’s_Fingerprint_Screen.png|thumb|center|250px]]
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====Security Keycard====
 
Unlike the security card, this is specific to enter to the Ottokar Hall.
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[[File:SFDM_Security_Keycard_Screen.png|thumb|center|250px]]
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====MI6 Recording Device====
 
====MI6 Recording Device====
Installed by Maggie Powers in Episode 5, Part 2. There are some in a room with fingerprint scanner and the other in the Ottokar Hall. These are three: one on a statue, one on a pool table and the last on the bar.
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Installed by Maggie Powers' agents in Episode 5, Part 2. There are some in a room with fingerprint scanner and the other in the Ottokar Hall. These are three: one on a statue, one on a pool table and the last on the bar.
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[[File:SFDM_MI6_Recording_Device_Screen.png|thumb|center|250px]]
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====Security Card (TransEuroTram)====
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This card can only be found in Episode 6, Part 1. Essential for plot progression.
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[[File:SFDM_Security_Card_(TransEuroTram)_Screen.png|thumb|center|250px]]
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====AIT Security Keycard====
 
====AIT Security Keycard====
The last type of security cards. This time are specific in Episode 7, Part 1 and Part 3. For the first time is used to open the room of the crane control and the second time for finish the level.
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Can be found in Episode 7, Part 1. Is used to open the room of the crane control.
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[[File:SFDM_AIT_Security_Keycard_Screen.png|thumb|center|250px]]
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====AIT Security Keycard (Station)====
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Last security card in the game. Found in Episode 7, Part 3. Is used to open the loading station, final location in the game.
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[[File:SFDM_AIT_Security_Keycard_(Station)_Screen.png|thumb|center|250px]]
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====Key to Zhou's Room====
 
====Key to Zhou's Room====
 
Essential for open that room and kill Jimmy. Be careful, is carried by a guy with minigun.
 
Essential for open that room and kill Jimmy. Be careful, is carried by a guy with minigun.
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[[File:SFDM_Key_to_Zhou's_Room_Screen.png|thumb|center|250px]]
====Hidden Evidence====
 
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Found in practically every level. In a level there are always three of these evidences of the Dark Mirror. If pick-upped all in an Episode you will unlock the locked files of that Episode.
 
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===Heavy Weaponry===
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====Turret====
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Turret is placed in some levels in the game and can be used by player.
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[[File:SFDM_Turret_Screen.png|thumb|center|250px]]
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==Multiplayer Exclusives==
 
==Multiplayer Exclusives==
 
===Pistols===
 
===Pistols===

Revision as of 02:46, 21 June 2019

The weapons used in Syphon Filter: Dark Mirror are as follows.

Single Player

Pistols


Heckler & Koch Mark 23 SD

​​​​​​The Heckler & Koch Mark 23 SD is Gabe's default pistol for every mission, as the TEC-9 is for Lian unless the player swapped it for a different weapon. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier. Is used by some enemies in the last bonus mission.

SFDM Mark 23 SD Screen

Jerico 941

The Jericho 941 returns in Dark Mirror. Also if the game model is actually the 9x19mm, in the game fires .41 Action Express. Used by enemies in Episode 3, Part 1 and Episode 4, Part 1 and 2. This weapon can be unlocked with the second Tactical Combat Specialist badge.

SFDM Jerico-41 Screen

Jerico 941 Semi-Compact

What seems to be a general purpose flare gun is actually a Jericho 941 Semi-Compact. It can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles.

SFDM Flare Gun Screen

Fabrique Nationale Five seveN

Also the Five-seveN appears in Dark Mirror. Also here have the fictional name SP-57. Can be unlocked beating the time in the first training. For some reason in Dark Mirror the clip size is reduced from 20 to 10.

SFDM SP-57 Screen

Makarov PM

The Makarov is used by enemies in Episode 1, Part 3, Part 4 and Part 5, also in Episode 2, Part 2. That pistol can't be unlocked. Can be unlocked in online mode.

SFDM Makarov Screen

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is available in .50 AE, .44 Magnum, and .357 Magnum. The former is seen used by Jimmy Zhou thugs inside the apartment complex, and can permanently be unlocked by completing every mission without dying or failing any objectives.

SFDM Desert Express

The second can be acquired by earning the third Stealth Combat Specialist rating, and is not used by enemies in-game.

SFDM Silenced

The last one can optionally be found in Episodes 1, 5, 6 and 7 (the latter only when playing as Lian).

SFDM Desert Sniper

Mara Aramov, assuming Stone does not kill her with stealth, will use one of these pistols in a boss fight and can somehow fire in a rapid-fire fashion.


CZ 75 "Pre-B"

Used by enemies in Episode 4, Part 1 and 2. Can't be unlocked. Is named CZ Mach-9 in game.

SFDM CZ March-9 Screen

Intratec TEC-9

Lian Xing is automatically armed with an unsilenced TEC-9 automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode. The TEC-9 is named TEK-9 in the game.

SFDM TEK-9 Screen

The silenced version don't show the silencer, meanwhile the standard TEC-9 can be used by Gabriel Logan in Episode 1, Part 4 and Episode 7, Part 3 where Lian Xing kill the guard, in a crate. Of course Logan can't dual wield that due the unique presence of the weapon.

SFDM TEK-9 Silenced Screen

Heckler & Koch MP7

The Heckler & Koch MP7 is used by Red Section soldiers during the KemSynth Petroleum incident. It can be dual wielded.

SFDM MDS-7 Screen

Sawed-Off Pistol

Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat.

SFDM Sawed-Off Pistol Screen

Submachine Guns


MAK .45

The MAK .45 can be used in Episode 5 and Episode 6. Can be also dual wielded. Isn't unlockable. A strange fact is that the .45 is a cataloged as a handgun and the 9mm version an auxiliary weapon and can't be dual wielded. Always the .45 have only single shot and 3 shot bursts fire modes, meanwhile the 9mm have also a full auto option. Both MAC-10 are named MAK.

SFDM MAK-10

MAK 9mm

The 9mm version is used in Episode 2, Part 2 and 3, and is an auxiliary weapon for some reason, because the 9mm is a little bit less powerful than the .45 version, that can be dual wielded.

SFDM MAK-10 9mm Screen

SITES Spectre M4

The SITES Spectre M4 is seen in the hands of Red Section personnel in all whole Episode 1, one stage of Episode 2 and last bonus mission.

SFDM Spectre Screen

IMI Uzi

Called UG-9 in the European versions of game, is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Private Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level.

SFDM Uzi Screen

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is used by Zivmović Prijateljstvo soldiers in Episode 4. In game is named MDSA3.

SFDM MDS A3 Screen

Heckler & Koch MP5A4

Unlocked by gaining the second Stealth Combat Specialist badge. In game is silenced and called MDSA4. For some reason the game model don't show the silencer.

SFDM MDS A4 Silenced Screen

Heckler & Koch UMP .45

Under the fictional name of UNP .45, is carried by Konigsberg security personnel and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope. Have also an incorrect magazine size of 30 bullets. in real life have only 25 bullets.

SFDM UNP

Fabrique Nationale Project 90 (P90)

Called SSP90 as in Omega Strain, is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 6 and Episode 7. Can be unlocked with the first Combat Knife Specialist badge.

SFDM SSP 90 Screen

Shotguns


Benelli M1 Super 90

The Benelli M1 Super 90 is found in Episode 1, Part 1, 4 and 5. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1.

SFDM M1 Super 90 Screen

Daewoo USAS-12

One of the signature weapons of the Syphon Filter franchise, is the fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating.

SFDM USAS-12 Screen

Mossberg 500 Mariner Cruiser

Called Shot Defender in game, is the pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat.

SFDM Shot Defender Screen

SWD/Cobray Street Sweeper

This shotgun is deadly almost than the USAS-12, maybe more, but have 12 shells instead of 20. Used by Red Section personnel in Episodes 6 and 7. Unfortunately, can't be unlocked.

SFDM Sweeper 12-guage Screen

Launchers


Calico HE

A modified Calico M950 that fires highly explosive rounds. For some reason, isn't a one shoot, one kill weapon. Killing enemies can require also more than two shots. Unlocked with the third Survival Specialist badge.

SFDM Calico HE Screen

Pancor Jackhammer HE

The Jackhammer HE is maybe the deadliest weapon apart the Desert Express .50 and the M82 BFG, capable to one hit, one kill everyone. With bosses are required only few shots. Fires high explosive shells can be used, categorized as a launcher in-game. Unlocked with the last Tactical Combat Specialist badge.

SFDM Jackhammer HE Screen

Mk 153 Mod 0 SMAW

Available in two forms:  the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired.

SFDM SMAW Screen

The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage. The SMAW is used by two enemies in Episode 4, Part 4 and two enemies in the Yemen bonus mission and in the first case can be used using a glitch. Consist to reach the ceckpoint when these guys spawn and let them to kill you, then kill one of them and the let the other to commit suicide, falling on the ground and capable to pick-up it. This glitch works ONLY on the PSP releases, so you can't obtain it in PS2 and PS Vita portings.

SFDM SMAW Anti-Tank Screen

Milkor Multi Grenade Launcher (MGL) Mk

As a tradition, revolver type launchers are bad realized. This time, we have the ridiculous amount of only one grenade per reload, this means that after one shot you must reload. Can be unlocked with the last Combat Knife Specialist badge.

SFDM MGL Screen

Assault Rifles


Galil AR

The Galil AR  is the weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops.

SFDM Galil AR Screen

Colt M4A1

The Colt M4A1 is an optional weapon in Episode 2, Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3. Is called M4 Carabine in game.

SFDM M4 Carbine Screen

A silenced variant of the M4A1 is acquired by scoring 10 headshots in Episode 7 Part 4.

SFDM M4 Silenced Screen

Norinco Type 56

Called China Type 56 in game, is used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge.

SFDM Chinese Type 56 Screen

FAMAS

Called FAMAS in the game, is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time. Can do only single shoot and 3 shoot bursts. Have a correct magazine size of 25 bullets.

SFDM FAMAS Screen

AK-47

The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1.

SFDM AK-47 Screen

Steyr AUG HBAR

The Steyr AUG HBAR Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino.

SFDM AU300 H-BAR Screen

RPK

RPK is carried by Red Section thugs in Episode 6 and 7.

SFDM RPK Screen

Heckler & Koch G11

The Heckler & Koch G11 is used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 4. Players may acquire it by gaining the third Combat Knife Specialist badge. Once again, have the fictional name C11.

SFDM C11 Screen

Colt M16A2

The Colt M16A2 fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2.

SFDM M16A2 Screen

Sniper Rifles


Model 656

The Model 656 is apparently used by Mara Aramov's guards in 'Narbonne, France'. Stone refers to it as an "AR-15" but players can never acquire it. A sniper version of this rifle is available, however, called the "Stone's Rifle" (presumably in reference to Eugene Stoner). Stone's Rifle also can be used in Yemen bonus mission.

SFDM Stone's Rifle Screen

SVD Dragunov

The SVD Dragunov is used by Red Section and Peruvian War Revolutionary Council soldiers.

SFDM Dragunov SVD Screen

Barrett M82A1

The Barrett M82A1 fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge.

SFDM M82 BFG Screen

MB-150

The second default weapon for Gabe Logan is a 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok.

SFDM MB-150 Screen

VSS Vintorez

Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the VSS Vintorez. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different. The Lian's VSS is a VSS-DU, if talking of Omega Strain.

SFDM VSS-DU Screen

Light Machine Guns


Fabtique Nationale M249-E2 Squad Automatic Weapon (SAW)

Complete KemSynth Tower in record time to acquire the M249-E2 SAW. Black King also use it.

SFDM M249 SAW Screen

Explosives


M67 Fragmentation Grenade

Called simply M67 grenade, is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius.

SFDM M67 Grenade Screen

Laser Mine

The only mine usable also in single player. This mine is present in various levels. Be careful, are hard to spot, but if you are enough near to a laser mined wall, you can remove it and place it everywhere and you won't blow up when passing through the mine.

SFDM Laser Mine Screen

EMP Grenade

This grenade haven't killing purposes. It disturbs magnetical frequencies and deactivate the EMP armor of enemies, including Singularity. These grenades are very useful for destroy the computers in Episode 7, Part 2.

SFDM EMP Grenade Screen

Composite 4

C4 can be used only by Lian in Episode 2, Part 1.

SFDM C4 Screen

Miscellaneous


Flamethrower

In a callback to the original Syphon Filter's fight with Anton Girdeux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation. In the mission "Kreisler's Garden" you can use the flamethrower, but only if you play the PSP of the game. For obtain this weapon, reach the checkpoint at the door where the guy spawn, then make that the guy kill you and restart from the checkpoint. If correct, when you will kill him, the flamethrower will dropped. That weapon have a magazine capacity of 300, four of damage and five of rate of fire. The fire modes are the same as assault rifles. in the weapon select is glitched, not showing the actual fire mode. Surprisely, have also a description and if you play on story mode can be fully used to the next level, "Freeeman Answer". The model will not show up, due the lack of the weapon in this level. The PS2 and PS Vita version will not allow players to use this.

SFDM Flame Thrower Screen

M-134 Minigun

The M134 appear on the last bonus mission carried by the last Zhou's thug. As the flamethrower, can be obtained only in the PSP version. The tactic is the same, at the checkpoint, let the guy kill you and restart from the checkpoint. Then kill him and after the key to Zhou's room is taken, the M-134 Minigun must be dropped. When equipped, you will walk very slowly, but just un-equip to walk faster. The Minigun have maxed stats, a 100 round "magazine" and a description, plus the classic three fire modes: single shot, 3 burst shot and full auto. This time the weapon menu shows correctly the actual fire mode. As the preious weapon can't be obtained in the PS2 and PS Vita releases.

SFDM M-134 Minigun Screen

Tasers


E.D.T. / E.P.D.D.

The signature weapon of the series, the Taser, returns in two forms as Omega Strain, but this time there isn't the cosmetical change, so both are visually identical. The E.D.T. have a very short range, but can incapacitate enemies in a short time, meanwhile the E.P.D.D have a practically infinite range, because will be near impossible to miss the target due to the non hitted enemy.

SFDM EDT Screen

A strange fact is that when you kill an enemy with the Taser count as a headshot if you play in hard difficulty. In the North American PSP version of the game, you can burn enemies, but you can't in other releases. Another strange thing is that when you unlock the E.P.D.D. Gary Stoneman can use. In fact before the upgrade haven't the E.D.T.. If you are pretty good, you can kill Mara Aramov with the E.P:D.D.!

SFDM EPDD Screen

Knives


Fairbairn-Sykes

K-BAR in the game, is the knife of Gabe and Lian. Of course can one hit, one kill enemies. Exception for bosses.

SFDM K-BAR Screen

Paintball Guns


Paintball Gun

This "weapon" is used in the first two trainings. Is equal in every aspect to a Heckler & Kock Mark 23 SD, but shots paint instead of bullets. Surprisely, the PS2 version have censored the paint marks. Maybe this is caused because that version in completely consored than the European PSP version, that still have blood (and partially censored) and the North American PSP version, that is 100% uncensored. This is the only sidearm weapon that you can't dual wield.

SFDM Paintball Gun Screen

Paintball Rifle

Instead this rifle is used in the third training like an actual MB-150. Like the Paintball Gun is equal in every aspect to a MB-150. For some reason the Logan's Shadow version of the training replace it with a real MB-150.

SFDM Paintball Rifle Screen

Gadgets and Equipment


Infra Red Googles (IR)

In Dark Mirror the IRs scopes like that on the Omega Strain's DSC-1 Thermal are no longer available, but players acquire the thermal googles. They operate exactly like the aforementioned DSC-1. In the case of enemies, these googles are very useful, because users can find them even when hiding.

SFDM IR goggles Screen

Night Vision Googles (NV)

The alternative to the P.I.D.. Unlike Omega Strain, in Dark Mirror you can have always these. They allow you to stealthily approach enemies from behind in pitch blackness, but an enemy shining a torchlight at a user will blind the NV-wearing individual for a few seconds.

SFDM NV goggles Screen

Electronic Device Sensing Unity Googles (EDSU)

These fictional googles, as the name suggest, find metallic devices. These are also very useful for find hidden evidences. Every object that you can interact is highlighted in yellow.

SFDM EDSU goggles Screen

Personal Illumination Device (PID)

In Dark Mirror now the P.I.D. is almost useless, due to the always usable Night Vision googles. The main purpose of this gadget is to let the Private Janzen to cross toxic-filled pits in Episode 4, Part 2.

SFDM PID Screen

Rapid Traversal Line (RTL)

In Dark Mirror the Rapid Traversal Line (RTL) allows the player to make a two-way traversal over short distances.

SFDM RTL Screen

Med Kit

Dark Mirror is the only Syphon Filter game that allow to heal you with a med kit. In fact the health-regeneration mechanic was missing from the first 4 games until Dark Mirror. In Logan's Shadow a new system is implemented whereby players who take cover when their health is low can regenerate health as long as they do not come under attacks while HP regenerates. The med kit restore the 100% of the health and be found often.

SFDM Med Kit Screen

Fire Extinguisher

The fire extinguisher can be found only in the Episode 3. This is necessary for a hidden evidence in the Part 2 and if you destroy the canister opposite Gabe in Part 1 when he first begins. The fire extinguisher have infinite "ammo" and can be used to "stun" enemies. For some reason can be also replenished also if have infinite "ammo".

SFDM Fire Extinguisher Screen

Flak Jacket

Flak Jacket can be found all over the game. As from box crates, as from enemies. Or it can be even just lying on table sometimes.

SFDM Flak Jacket Screen

Items


Hidden Evidence

Found in practically every level. In a level there are always three of these evidences of the Dark Mirror. If pick-upped all in an Episode you will unlock the locked files of that Episode.

SFDM Hidden Evidence Screen

Security Card

This card can open high level security doors in Episode 1, Part 1.

SFDM Security Card Screen

B1 Keycard

This card can be found only in Episode 1, Part 2 and is used to open a locked door that contains an hidden evidence. For obtain that card, you must climb on a cliff near to an enclosure and go straight. If you see a dead body with an orange suit and will start a video is correct. After obtained it go to the room near to the turret. Here there is the evidence. In this room you will find also a flack jacket. If you are pretty good, you can alert enemies that will spawn here, making this card useless.

SFDM B1 Keycard Screen

Elevator Key

This key is found in Episode 1, Part 3 and is essential to complete the level.

SFDM Elevator Key Screen

Freeman's Server Code

This code used to access to the servers always in Episode 1, Part 5. The model shows the code, 503.

SFDM Freeman's Server Code Screen

Locker Key

Only found in Episode 1, Part 5 in a shelve in the computers room. Open a locker in the area where there are three lockers: one with a med kit, one you can't open and the last is that locked locker. This key open that and you will find some M67 grenades.

SFDM Locker Key Screen

KemSynth Data Drive

Always in Episode 2, Part 1 you must pick up these. Are three and situated on some crates all around the map. Use the EDSU googles to find faster the data discs and use stealth for making the search more easy.

SFDM KemSynth Data Drive Screen

Transponder Keycard

Found in Episode 2, Part 1. This card grant the access to the transponder.

SFDM Transponder Keycard Screen

Maintenance Key

Found only in Episode 2, Part 3 behind a pole opposite to the ladder to Kreisler. Open a door in the section of the flamethrower guy. Here you can deactivate the fire, pick up a med kit and a M4 Carabine.

SFDM Maintenance Key Screen

Security Card (Gas Room)

Found only in Episode 2, Part 3.

SFDM Security Card (Gas Room) Screen

Yavlinsky's Fingerprint

Essential to complete Episode 5, Part 1. You can obtain it in the Viktor's suite in two different places: one on a glass and the other on a typewriter.

SFDM Yavlinsky’s Fingerprint Screen

Security Keycard

Unlike the security card, this is specific to enter to the Ottokar Hall.

SFDM Security Keycard Screen

MI6 Recording Device

Installed by Maggie Powers' agents in Episode 5, Part 2. There are some in a room with fingerprint scanner and the other in the Ottokar Hall. These are three: one on a statue, one on a pool table and the last on the bar.

SFDM MI6 Recording Device Screen

Security Card (TransEuroTram)

This card can only be found in Episode 6, Part 1. Essential for plot progression.

SFDM Security Card (TransEuroTram) Screen

AIT Security Keycard

Can be found in Episode 7, Part 1. Is used to open the room of the crane control.

SFDM AIT Security Keycard Screen

AIT Security Keycard (Station)

Last security card in the game. Found in Episode 7, Part 3. Is used to open the loading station, final location in the game.

SFDM AIT Security Keycard (Station) Screen

Key to Zhou's Room

Essential for open that room and kill Jimmy. Be careful, is carried by a guy with minigun.

SFDM Key to Zhou's Room Screen

Heavy Weaponry


Turret

Turret is placed in some levels in the game and can be used by player.

SFDM Turret Screen

Multiplayer Exclusives

Pistols

Glock G-17

DM Glock G-17 (edit)

A weapon present from the first Syphon Filter, this time appear as an exclusive pistol for the multiplayer mode. This weapon is unlocked by creating an online profile. In single player this is the Addison Hargrove weapon in Episode 3, Part 2.

Ripper

DM Ripper

The Ripper is a variant of the TK-9. Is made with cheaper parts according to the game description. Is worse than the original TK-9: have less rate of fire and a 20 bullets magazine instead of 32. As the TK-9 can be a dual wield weapon.

Shotguns

SPA-12

DM Franchi Sporting Purpose Automatic Shotgun (SPAS-12)

What the game calls SPA-12, it makes think a Franchi SPAS-12, but actually is a Browning Over and Under shotgun. The model error is unknown, but the model is the same as the Sawed-Off shotgun, an auxiliary weapon. The weapon have so an incorrect shells amount, five, because that Over and Under have only two shells. A similar case is for the Sawd-Off of Omega Strain, with an impossible six shells per reload. Unlocked with the R3 rank and is disposable for the Brotherhood/ZP Soldier/Red Section/ Team 2 side.

Sawed-Off Shotgun

DM Sawed

The Sawed-Off Shotgun is the "corrected" version of the SPA-12. Now have a correct amount of shells, two. Is an auxiliary weapon. Unlocked with the O4 rank for the Brotherhood/ZP Soldier/Red Section/ Team 2 side.

Launchers

M79

DM M79

Unfortunately, the M79 appear as an exclusive for the multiplayer. Seen that is the Omega Strain version, isn't anymore a Tru Flite 37mm Super Long Range Gas Gun, but a M79 in every aspect.

Assault Rifles

Heckler & Koch G3A3

DM G3A3

The 33 SC-1 returns as an online weapon, like the previous. Can be unlocked with the R2 rank for the IPCA/Team 1 side.

M16K

DM M16K

Also, this fictional variant of the Colt M16 make the own appearance of the multiplayer of Dark Mirror. Is equal in every aspect to the Omega Strain counterpart, including the own strange bullets: the pistol .45 'Glazer' rounds. Can be unlocked with the O2 rank for the IPCA/Team 1 side.

TripBar / Ramat

DM TripBar and Ramat
DM TripBar and Ramat

The TripBar and the Ramat are fictional variants of the AK-47. Both are identical: 50 bullets per magazine and 5 of fire rate and damage. The only difference is that the TripBar have the "Light Machine Gun" reload animation. Also if the game calls them as AK-47 reproductions, uses the RPK model. Both are unlocked with the T3 rank. The Tripbar is for the IPCA/Team 1 side and the Ramat is for the Brotherhood/ZP Soldier/Red Section/Team 2 side.

Sniper Rifles

C8 Rifle

DM C8 Rifle

The C8 Rifle from Omega Strain returns, but this time isn't an assault rifle, but a sniper rifle. Now have a very reduced magazine than the Omega Strain counterpart. Now have only 10 bullets. In game uses the same model of the MB-150. The rifle scope is still the same, a red tint telescopic scope.

DSC-1 Thermal

DM DSC-1

The thermal version of the DSC-1, PSG-1 in the real life, is available in the multiplayer of Dark Mirror. In online can be very useful, because is the only weapon with a thermal scope and players can't have the IR googles. As the C8 Rifle is from the previous installment of Syphon Filter, Omega Strain.

Colt AR-15

DM Colt AR-15

At the contrary of the single player, everyone can use the "Stone's Rifle", that is the AR-15. Also here we can have a full magazine instead of a single shot like Omega Strain.

Zastava SG-76

DM Zastava M76

Always Stava SG-76 HBAR in the game, is another sniper rifle from Omega Strain. This time we have a less incorrect magazine capacity of 20 bullets.

Light Machine Guns

M-60 / M-60E3

DM M-60

As always, Omega Strain weapons return in the multiplayer of Dark Mirror. The M-60 here appear in two variants: M-60 and M-60E3, where the first have a ridiculously small amount of bullets, (only 40) and the second have a 50 bullets magazine. Both in real life have a 100 rounds magazine. This is the only difference between the two in game. The E3 version can be unlocked with the O1 rank for the IPCA/Team 1 side.

Explosives

Anti-Personnel Mine

DM Anti personnel mine

The Anti-Personnel mine is the most deadly mine present in Syphon Filter: Dark Mirror multiplayer due to its enormous damage radius. Is detonated only by the proximity of an enemy. The mine is slow to install and as said in the multiplayer training have stealth technology, so can be removed only with EDSU googles and only by the installer.

Claymore Mine

DM Claymore mine

The Claymore is the other mine present in the Dark Mirror multiplayer. Is less dangerous than the AP mine and can be triggered only by a trigger. The installation of the mine is very fast. Is featured in the multiplayer tutorial as the AP mine.

X34 Nerve Agent

DM X34 nerve agent

The X34 appear also as grenade in the multiplayer.

Smoke Grenade

DM Smoke Grenade (edit)

Used to disorientate the enemy.

Flashbang Grenade

DM Flashbang Grenade (edit)

Similar purpose to the smoke grenade, but this temporarily stuns the enemy.

Gadgets and Equipment

Agency Zip Line (AZL)

DM AZL

In Dark Mirror the Agency Zip Line (AZL) allows the player to make a one-way traversal over great distances.

Items

Detonator Code

Rogue

Valve Control Wrench

Retinal Imprinter

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