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'''''Syphon Filter: Logan's Shadow''''' is a third-person shooter stealth video game developed by SCE Bend Studio and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. It is the sixth and final game in the ''Syphon Filter'' series.
The weapons used in Syphon Filter: Logan's Shadow are as follows.
 
   
== Assault rifles/ carbines ==
+
== General overview ==
  +
Following the convention initiated in Dark Mirror, weapons are split into six distinct categories:
  +
* Pistols
  +
* Submachine guns
  +
* A long gun carried on the back, which includes various rifles, carbines, machine guns, shotguns and launchers
  +
* Knives and tasers
  +
* Grenades
  +
* A 'special' weapon
  +
Unlike The Omega Strain, a player is unable to drop a weapon. The only method to get rid of a specific firearm is to swap it out for another one in a corresponding category.
   
  +
There is only ever one knife, the K-BAR, which all players begin with in single player regardless of mission (bar missions where Gabe gets captured). The slot for this is locked in with the taser, which may be the EDT, or the longer-range EPDD: the latter is unlockable in mission mode, but in story mode players can only use the former. This means that the knife, taser and 'bare hands' all share the same hard-point, and tapping the appropriate button will switch between the three weapons.
=== Colt M4A1 ===
 
Optional weapon in Episode 1, Part 1 and Episode 2, Part 2.
 
[[File:M4A1 ACOG.jpg|thumb|220x220px|A M4A1 with SOPMOD package, including Rail Interface System and Trijicon 4x ACOG. The barrel length is 14.5 inches.]]
 
   
  +
There is also a dual-wield ability that can be used in mission mode, which doubles ''both'' the amount of ammunition ''and'' the firepower that a player possesses for pistols. These two abilities were first introduced in The Omega Strain.
=== Colt M4A1 with integral suppressor ===
 
Exactly the same as the M4A1 but with a silencer that can never be removed.
 
   
  +
As the player earns more career ratings, they will unlock extra ammunition for the 'special' weapon, an MB-150 sniper rifle, which initially starts out with three specific 'darts': explosive, gas and EDT. Players will only have 3 of each dart type, making a total of 9 darts in story mode (and mission mode), but they can have a maximum of 30 darts in the latter when ''all'' the ammunition bonuses are achieved. The extra ammo ability is mandatory in order to achieve all the required dart kills on certain missions. Scoring all the dart kills in the entire game, in turn, allows players to unlock a bonus mission. Bonus missions will then contain Hidden Evidence, and when collected in a single episode, Hidden Evidence will unlock special files for that specific episode.
=== M16 with M203 ===
 
This is a Colt XM-16 E2 with attached grenade launcher; its assault rifle fires in 3-round bursts. The player may use it in Episode 5 Parts 1 and 3.
 
[[File:M16a2m203 afmil.jpg|thumb|220x220px|M16A2 Semiautomatic assault rifle with M203 Grenade Launcher]]
 
   
=== AK-47 ===
+
==Single Player==
Used by Spetsnaz an al-Jamil thugs in Episodes 3 and 5.
 
[[File:1920px-AK-47 type II Part DM-ST-89-01131.jpg|thumb|220x220px|Automatic Kalashnikov, 1947]]
 
   
=== SKS ===
+
=== Pistols ===
  +
----
Used by certain Spetsnaz soldiers in Episode 3 and train enemies in 'Left Behind'.
 
  +
==== Heckler & Koch Mark 23 SD ====
[[File:1920px-SKS-M.png|thumb|220x220px|A Norinco SKS-M with a 30 round magazine.]]
 
  +
This is Gabe's default pistol, with an integral suppressor that can never be removed. All the story missions begin with it unless there is underwater combat, or unless Gabe is captured (as in Episode 4 Part 1). However, the weapon ''can'' be re-acquired from the equipment room.
  +
[[File:SFLS_Mark_23_SD_Screen.png|thumb|center|250px]]
  +
----
  +
==== Israeli Military Industries Jericho 941R ====
  +
The IMI Jericho 941 is available in Episode 5, held by low-ranking al-Jamil grunts during the storming of Bitar's cave base.[[File:SFLS_Jerico-41_Screen.png|thumb|center|250px]]
  +
----
  +
==== Fabrique Nationale Five seveN ====
  +
The Five Seven can be acquired by beating Training 1 within the record time. [[File:SFLS_SP-57_Screen.png|thumb|center|250px]]
  +
----
  +
==== Makarov PM ====
  +
The Makarov can be found on the expendable Episode 1 al-Jamil/ Somali pirate enemies.[[File:SFLS_Makarov_Screen.png|thumb|center|250px]]
  +
----
  +
==== Israeli MIlitary Industries Desert Eagle Mark XIX ====
  +
Like the two previous games, the IMI Desert Eagle appears in all of the three Action Express calibers: .357, .44 and .50.
   
  +
The .357 is used by various elite al-Jamil commandos in Episode 6, the .44 can be unlocked by earning the third Stealth Combat Specialist award and the .50 can only be used online. The second of these weapons is automatically silenced - as with the Mark 23 - however, the silencer is completely missing in the inventory's image of the pistol. This nevertheless does ''not'' affect its damage output in any sense whatsoever, and the weapon can still be used to precisely "snipe" enemies from a long distance.
=== AUG 300 H-BAR ===
 
Used by Spetsnaz prison personnel in Episode 4, and train enemies also carry in in 'Left Behind'.
 
[[File:AUG A1 508mm 04.jpg|thumb|220x220px|Steyr AUG (Army universal rifle).]]
 
   
  +
[[File:SFLS_Desert_Sniper_.357_Screen.png|thumb|center|250px]]
=== FA MAS ===
 
Can be found and used by completing Training 2 in record time.
 
[[File:1920px-FAMAS dsc06877.jpg|thumb|220x220px|FA MAS F1]]
 
   
  +
[[File:SFLS_Silenced_.44_Screen.png|thumb|center|250px]]
=== Galil AR ===
 
  +
----
This weapon is found in the last 2 parts of Episode 1.
 
=== Heckler and Koch G11 ===
+
==== CZ 75 Auto ====
  +
The CZ 75 can be found on Spetsnaz soldiers during Episode 3.[[File:SFLS_CZ_Mach-9_Screen.png|thumb|center|250px]]
Some al-Jamil troops carry this in Episode 6. The player can unlock it by gaining the second Combat Knife Specialist badge.
 
  +
----
  +
==== Intratec TEC-9 ====
  +
The Tek-9 is a machine pistol that can toggle between single-shot, three-round bursts and fully automatic. A silenced version can be found by earning the first Stealth Combat Specialist badge, and the un-silenced model is used by Spetsnaz security personnel in Episode 4.[[File:SFLS_TK-9_Screen.png|thumb|center|250px]]
   
  +
[[File:SFLS_TK-9_Silenced_Screen.png|thumb|center|250px]]
=== Steyr ACW-R/S ===
 
  +
----
Kudrenko is armed with a Steyr '''<u>''A''</u>'''dvanced '''<u>''C''</u>'''ombat '''<u>''W''</u>'''eapon, '''<u>''R''</u>'''ifle '''<u>''S''</u>'''ystem during his fight with Gabe Logan, but it is never usable because the level ends when he is dead. The weapon seems to be largely similar to the variant in The Omega Strain which players could use.
 
  +
==== Sawed-Off Pistol ====
[[File:NIMcase444ACRtest.jpg|thumb|220x220px|The Steyr Advanced Combat Rifle with three similar weapon systems tested in the 'Advanced Combat Rifle' program. The weapon is the third from the top, and above it is the Heckler and Koch G11 prototype assault rifle.]]
 
  +
This is essentially a sawed-off shotgun with its barrel cut down to increase lethality at close quarters, although this naturally renders it useless at long range. It is acquired from the first Survival Tactics Expert badge.[[File:SFLS_Sawed-Off_Pistol_Screen.png|thumb|center|250px]]
  +
----
  +
==== Glock 17 ====
  +
The Glock 17 can be found in the hands of Spetsnaz naval soldiers in the St. Helens.[[File:SFLS_G-17_Screen.png|thumb|center|250px]]
  +
----
  +
=== Submachine Guns ===
  +
----
  +
==== Ingram MAC-10 (Military Armanent Corporation) ====
  +
The MAC-10 is used by elite Spetsnaz personnel in Episode 2.[[File:SFLS_MAK-10_9mm_Screen.png|thumb|center|250px]]
  +
----
  +
==== SITES Spectre M4 ====
  +
This can be found from al-Jamil grunts in Episode 1.[[File:SFLS_Spectre_Screen.png|thumb|center|250px]]
  +
----
  +
==== Heckler & Koch MP5A3 ====
  +
The MP5A3 is found in Episodes 1 and 2.[[File:SFLS_MDS_A3_Screen.png|thumb|center|250px]]
  +
----
  +
==== Heckler & Koch MP5A4 ====
  +
A silenced MP5A4 is achieved from the second Stealth Combat Specialist rating.[[File:SFLS_MDS_A4_Silenced_Screen.png|thumb|center|250px]]
  +
----
  +
==== Heckler & Koch UMP .45 ====
  +
The UMP .45 can be found on Spetsnaz members in Episode 4, and on Bitar's inner circle in Episode 5.[[File:SFLS_UNP_.45_Screen.png|thumb|center|250px]]
  +
----
  +
==== Fabrique Nationale P90 ====
  +
This can be used in Episode 6, and is unlocked by claiming the third Combat Knife Specialist award.[[File:SFLS_SSP_90_Screen.png|thumb|center|250px]]
  +
----
  +
=== Shotguns ===
  +
----
  +
==== Benelli M1 Super 90 ====
  +
The M1 can be found from some al-Jamil members in Episode 1, and on Spetsnaz prison guards in Episode 4.[[File:SFLS_M1_Super_90_Screen.png|thumb|center|250px]]
  +
----
  +
==== Daewoo Precision Industries USAS-12 (Universal Sporting Automatic Shotgun) ====
  +
The USAS-12 returns as an automatic assault shotgun, which can be temporarily acquired from Episode 5 terrorists. It is unlocked by earning the second Tactical Explosives Specialist badge.[[File:SFLS_USAS-12_Screen.png|thumb|center|250px]]
  +
----
  +
==== Winchester Model 1300 ====
  +
The Model 1300 is found on Spetsnaz personnel in Episode 4.[[File:SFLS_Shot_Defender_Screen.png|thumb|center|250px]]
  +
----
  +
==== Armsel Striker/Armsel Protecta (SWD/Cobray Street Sweeper) ====
  +
This shotgun can temporarily be acquired from a box in the dam during Episode 6.[[File:SFLS_Sweeper_12-guage_Screen.png|thumb|center|250px]]
  +
----
  +
=== Launchers ===
  +
----
  +
==== Calico HE ====
  +
This releases HE rounds which explode on impacting with a surface. The scope was previously first seen on the "C8 rifle" from The Omega Strain. It is unlocked by earning the last Survival Tactics Expert rating.[[File:SFLS_Calico_HE_Screen.png|thumb|center|250px]]
  +
----
  +
==== Pancor Jackhammer HE ====
  +
As with the Calico, it fires 12 gauge shells that detonate when they hit a target. Acquired from the third Tactical Explosives Specialist badge.[[File:SFLS_Jackhammer_HE_Screen.png|thumb|center|250px]]
  +
----
  +
==== Mk 153 Mod 0 SMAW ====
  +
The SMAW, unlike The Omega Strain, is now an AI-controlled weapon and cannot be used by the player. It is seen held by an al-Jamil goon who downs Alima's copter in Episode 1 Part 2, and is also used by anti-vehicular thugs loyal to Bitar in Episode 5, in an attempt to damage (and eventually destroy) a main battle tank which escorts Gabe to the terrorist's cave entrance.[[File:SFLS_SMAW_Anti-Tank_Screen.png|thumb|center|250px]]
  +
----
  +
==== Milkor Multi Grenade Launcher (MGL) Mk ====
  +
This weapon can be found in the bonus mission "Left Behind", which seems to depict a cut part of the previous game in which Gabe would travel on a train to stop Singularity from releasing the Dark Mirror nerve gas all over Europe. [[File:SFLS_MGL_Screen.png|thumb|center|250px]]
  +
----
  +
=== Assault Rifles ===
  +
----
  +
==== Israeli MIlitary Industries Galil AR ====
  +
The IMI Galil can be used in Episode 1.[[File:SFLS_Galil_AR_Screen.png|thumb|center|250px]]
  +
----
  +
==== Colt M4A1 ====
  +
Two versions of the M4A1 exist. The first can be used in Episodes 1 and 2, while the second is suppressed and can be unlocked by achieving the second Survival Tactics Expert badge.[[File:SFLS_M4_Carbine_Screen.png|thumb|center|250px]]
   
  +
[[File:SFLS_M4_Silenced_Screen.png|thumb|center|250px]]
=== Fabric Nationale SCAR-H/H-BAR SOPMOD ===
 
  +
----
What seems to be a SCAR ('''''<u>S</u>'''''pecial Operations Forces '''''<u>C</u>'''''ombat '''''<u>A</u>'''''ssault '''''<u>R</u>'''''ifle) chambered for the heavy-hitting 7.62X51 mm NATO round is apparently used by Gabe Logan in a few videos where players were supposed to play as him during the Omega Strain incident, but these clips were ultimately scrapped. This particular variant seems to be modified to a SOPMOD variant ('''''<u>S</u>'''''pecial <u>'''''O'''''</u>perations '''''<u>P</u>'''''eculiar '''''<u>MOD</u>'''''ifications) with a Heavy Barrel; made specifically for the United States SOCOM or Special Operations Command personnel.
 
  +
==== Norinco Type 56 ====
[[File:MK16 Scar L Sideview.png|thumb|220x220px|The Mark 16 SCAR-L (Special Operations Forces Combat Assault Rifle, Light) chambered for the 5.56X45mm NATO cartridge. The SCAR-H is almost exactly the same but it fires the 7.62X51mm NATO bullet instead.]]
 
  +
The Type 56 can be acquired from the second Combat Knife Specialist badge. It is also temporarily found from certain al-Jamil goons on the way to Bitar's bunker.[[File:SFLS_Chinese_Type_56_Screen.png|thumb|center|250px]]
 
  +
----
=== Armalite AR-18 ===
 
  +
==== FAMAS F1 ====
In the mission 'Lian's First Time', Trinidad snipes enemies who carry some variant of the 'Widowmaker' carbine. Such a weapon was previously used by Mara's bodyguards in Dark Mirror.
 
  +
Unlocked by completing Training 2 in record time. Also found in Episode 2. Fires in single shot or three-rounds, but cannot use fully automatic fire.[[File:SFLS_FAMAS_Screen.png|thumb|center|250px]]
[[File:AR-18.jpg|thumb|220x220px|The Armalite AR-18 assault rifle. It is infamously known to the Provisional Irish Republican Army as the 'Widowmaker'.]]
 
  +
----
 
  +
==== Automatic Kalashnikov 1947 (AK-47) ====
== Personal defense weapons ==
 
  +
The AK-47 can be found in Episode 3, where Russian henchmen conduct genocidal massacres within the populace of Azerbaijan, killing both civilians and armed personnel indiscriminately. It is also later seen in the hands of Bitar's thugs when assaulting the terrorist's bunker.[[File:SFLS_AK-47_Screen.png|thumb|center|250px]]
 
  +
----
=== UNP .45 ===
 
  +
==== Steyr AUG HBAR ====
The UNP .45 is used by Spetsnaz in Episode 4 and al-Jamil thugs in Episode 5. Gabe Logan is somehow seen armed with one despite having no such weapon when he infiltrates the dam. Players can unlock one for permanent use if they beat Training 3 without wasting a shot.
 
  +
The AUG HBAR can be used during a bonus mission set on a level which was cut from Dark Mirror - the premise being that Singularity escaped from the AIT headquarters and Gabe was supposed to stop him on a train. It is used by the elite enemies, and is also used during Episode 3 as well as 4, in the hands of Russian armed forces.[[File:SFLS_AU300_H-BAR_Screen.png|thumb|center|250px]]
[[File:HKUMP45.JPG|thumb|220x220px|Heckler and Koch Universal Machine Pistol, chambered for the .45 Automatic Colt Pistol round. The weapon has a vertical forward handgrip attached.]]
 
  +
----
 
=== Spectre ===
+
==== RPK ====
  +
This can be found in a box in Episode 6.[[File:SFLS_RPK_Screen.png|thumb|center|250px]]
Used by Somali pirates in Episode 1.
 
  +
----
[[File:SITES Spectre.jpg|thumb|220x220px|SITES Spectre with Suppressor and 50 round dual column magazine.]]
 
  +
==== Heckler & Koch G11 ====
 
  +
The G11 is earned from the third Combat Knife Specialist badge. It can temporarily be found on the high-ranking al-Jamil engineers who wear the infamous electro-magnetic armour in Episode 6.[[File:SFLS_C11_Screen.png|thumb|center|250px]]
=== MAK-10 ===
 
  +
----
The Military Armanent Component machine pistol is usable in Logan's Shadow as it previously was in Dark Mirror. It is seen carried by Russian naval infantry in Episode 2.
 
  +
==== SKS ====
[[File:MAC10.jpg|thumb|220x220px|Ingraham Military Armanent Corporation 10 with PowerSpring silencer; magazine also removed.
 
  +
This weapon can be found during the mission "Left Behind", and in Episode 3, where some Azerbaijani defense forces carry it.[[File:SFLS_SKS_Screen.png|thumb|center|250px]]
  +
----
  +
==== Colt M16K ====
  +
The M-16K returns in Logan's Shadow, although it can never be picked up. Rather, it is used by certain NPCs at various points. Trinidad is armed with it during Episode 3, and Margaret Powers also uses it in Episode 4. Strangely, both characters seem to have conjured it from thin air, given the fact that Trinidad somehow pulls it out her ass after she is clearly seen armed only with a knife in the mission where she fires it. Similarly, Maggie magically has it, despite the fact that she was imprisoned and thus would have no items on her whatsoever.[[File:SFLS_M16K_Screen.png|thumb|center|250px]]
  +
----
  +
==== Colt M16/M203 (Over Under) ====
  +
This weapon is new to the Syphon Filter world. Essentially an M16 with the M203 grenade launcher. The M16 can fire only in 3 round bursts and the grenades explodes on impact with anything, killing those too close to the blast radius, including users themselves. It's the only weapon ever seen in Syphon Filter with a functional grenade launcher attached to the weapon. It is unlocked with the second Combat Sharp Shooter badge.
  +
[[File:SFLS_Over_Under_Screen.png|thumb|center|250px]]
  +
----
  +
==== Steyr Advanced Combat Rifle (ACR) ====
  +
The Advanced Combat Rifle appears in Logan's Shadow, but can't be picked up. Rather, it is used by an NPC, specifically, Surgei Kudrenko, who fires it in his duel with Gabe in Episode 4.
  +
[[File:SFLS_ACRKudrenko_Screen.png|thumb|center|250px|Gabe: "The Hague is beautiful this time of the year."
  +
Kudrenko: "So is hell!"
 
]]
 
]]
  +
----
  +
=== Sniper Rifles ===
  +
----
  +
==== SVD Dragunov ====
  +
The SVD can be used in Episode 4, Part 2 when Maggie Powers helps Gabriel Logan to kill enemies from a sniping position. It's also fired by Trinidad in "Lian's First Time" and "Shadowed".
  +
[[File:SFLS_Dragunov_SVD_Screen.png|thumb|center|250px]]
  +
----
  +
==== Barrett M82 ====
  +
The M82 is used by an al-Jamil sniper in Episode 6. It can be unlocked permanently by earning all the Combat Sharpshooter awards.[[File:SFLS_M82_BFG_Screen.png|thumb|center|250px]]
  +
----
  +
==== Heckler and Koch MSG90 (MB-150) ====
  +
Gabe Logan begins most missions with two firearms, one of them being the "MB-150" which seems to resemble the "C8 rifle" first introduced in The Omega Strain, where it had a 50-round magazine which allowed it to serve both as an assault and sniper rifle. It also had a unique red scope. In Logan's Shadow, the weapon's ammunition falls into two categories: a normal 6mm sniping round, and a variety of darts which can be triggered at the user's discretion. The darts, in turn, fall into three distinct types: the explosive, gas and taser darts. Each time the player uses this weapon, there are a total of 9 darts (3 ammunition for each dart category). However, an ammo bonus can be unlocked, which allows a maximum of 30 darts (which means there are 10 darts of each category). The weapon belongs to the "Special" category, and is the only weapon that exists for that category.[[File:SFLS_MB-150_Screen.png|thumb|center|250px]]
  +
----
  +
=== Light Machine Guns ===
  +
----
  +
==== Fabtique Nationale M249-E2 Squad Automatic Weapon (SAW) ====
  +
The M249-E2 can be used in Episode 3, where Spetsnaz gunners are picking off Azerbaijani resistance members with it, and also in Episode 5, where heavy-duty al-Jamil men ambush the tank convoy that accompanies Gabe to Bitar's bunker.[[File:SFLS_M249_SAW_Screen.png|thumb|center|250px]]
  +
----
  +
====M60====
  +
The M60 is available in Episode 5, in the hands of gunner-type al-Jamil goons.[[File:SFLS_M60_Screen.png|thumb|center|250px]]
  +
----
  +
=== Explosives ===
  +
----
  +
==== M67 Fragmentation Grenade ====
  +
The M67 can be used in almost any episode. It explodes 3 seconds after detonation. Unlike its counterpart in ''Call of Duty'' games, which allowed players to "return" an explosive to the original owner (provided that the grenade was not "cooked"), it is impossible to throw back a grenade. ("Cooking" a grenade is the technique of pulling the grenade's pin and holding onto it until it is about to explode, then tossing it at an enemy; this essentially allowed players to precisely bombard an objective area in the open, or clear a room filled with camping enemies) [[File:SFLS_M67_Grenade_Screen.png|thumb|center|250px]]
  +
----
  +
==== Model 7290T Flashbang Grenade ====
  +
The flashbang is a non-lethal grenade that renders enemies temporarily unable to react to attacks through, as its name suggests, a combination of a blinding flash and a deafening bang. While it is theoretically intended to neutralise a threat by allowing attackers to move in with a taser or perhaps to place the victim in a strangle-hold without actually killing him or her, this has obviously been rendered null in ''Logan's Shadow'' given the fact that the taser can no longer "stun" enemies in a non-lethal manner. (In some ''Call of Duty'' games it has a cousin known as the "9-bang", which similarly operates by releasing a series of ear-deafening bangs, but no flashes). The player can avoid being blinded by looking in the opposite direction of the grenade, much as the case was in ''The Omega Strain.''[[File:SFLS_Flashbang_Grenade_Screen.png|thumb|center|250px]]
  +
----
  +
==== Smoke Grenade ====
  +
The smoke grenade can be used in some episodes, and as it did in The Omega Strain, temporarily blinds enemies allowing the player to slip past them if they so wish, or employ another attack method.[[File:SFLS_Smoke_Grenade_Screen.png|thumb|center|250px]]
  +
----
  +
==== Laser Mine ====
  +
This is a device that, when planted, projects a laser beam which goes to a point opposite the planted mine. Should an enemy make contact with the beam, it will explode inflicting massive amounts of damage. [[File:SFLS_Laser_Mine_Screen.png|thumb|center|250px]]
  +
----
  +
==== Composite 4 ====
  +
Explosives that can be found in Episodes 1, 3, 4 and 6. Respectively, they are used to destroy the Somali pirate vessels looting the St. Helens, to destroy an armoured vehicle in Episode 3 and a similar transport in Episode 4, and also to blow transformer substations in Episode 6. They are also used by al-Jamil thugs to blow a bridge during an ambush on Gabe in Episode 5, and later in the same episode, by Boomer, a demolitions man, who destroys a gate leading into Bitar's base.[[File:SFLS_C-4_Explosive_Screen.png|thumb|center|250px]]
  +
----
  +
=== Tasers ===
  +
----
  +
==== E.D.T. / E.P.D.D. ====
  +
The signature taser, with the EDT being a default weapon for any mission. It has a shorter range than the EPDD, which is unlocked by earning the fourth Stealth Combat Specialist rating.[[File:SFLS_EDT_Screen.png|thumb|center|250px]]
   
  +
[[File:SFLS_EPDD_Screen.png|thumb|center|250px]]
=== SG-75 Bolt Gun ===
 
  +
----
This weapon is most likely a fictional firearm used for underwater combat. It is used by Gabe Logan and Spetsnaz divers in Episode 2.
 
  +
=== Knives ===
 
  +
----
=== Fabric Nationale SSP 90 ===
 
  +
==== Fairbairn-Sykess ====
The SSP 90 is a distinctive weapon, differentiated from other submachine guns due to its 50-round magazine, strange appearance and armour-piercing rounds fired almost at rifle velocity. It is only seen in the hands of veteran al-Jamil guards in Episode 6. It can be gained in one's inventory by earning the second Combat Knife Specialist badge.
 
  +
As with the taser, it is a default weapon for every mission.[[File:SFLS_K-BAR_Screen.png|thumb|center|250px]]
[[File:FN-P90 2.jpg|thumb|220x220px|Fabric Nationale SSP90 "LV / IR" model with empty magazine. The weapon was specifically made to fire armour-piercing rounds, and uses the same 5.7mm cartridge as the Five seveN pistol.]]
 
  +
----
 
=== Heckler and Koch MP5 A3 ===
+
=== Paintball Guns ===
  +
----
The HK MP5 personal defense weapon is seen used by al-Jamil thugs: a ''very'' inaccurate depiction of terrorists. Rather questionable on the part of Bend, the AK-47 would fit their profile ''much'' better. As for the player, it may be used in Episodes 1 and 2. It is also carried by Spetsnaz naval infantry. Interestingly, Gabe Logan also uses it in the starting cutscene for Episode 6: a continuity error, since he would carry ''completely'' different weapons in gameplay; yet in the same mission from Trinidad's perspective, he is bizarrely seen with a ''UNP .45''.
 
  +
==== Paintball Gun ====
 
  +
This particular weapon is used in training missions.[[File:SFLS_Paintball_Gun_Screen.png|thumb|center|250px]]
=== Heckler and Koch MP5 A4 with integral suppressor ===
 
  +
----
Generally the same as the A3 but with a silencer attached. Players earn it by gaining the second Stealth Combat Specialist rating.
 
  +
=== Underwater Weapons ===
[[File:MP5.jpg|thumb|220x220px|MP5 A3. This is the retractable buttstock version of the MP5. A submachine gun by Heckler & Koch, built 1976.]]
 
  +
----
 
  +
==== SG-10 Bolt Pistol ====
== Shotguns ==
 
  +
A pistol with an operating mechanism similar to the SG-75, but it fires single shots. However, it can be dual-wielded if the ability is unlocked. Can be used both on land and in water, but it functions best during submerged firefights. The player will automatically begin with it in Episode 2 Part 4 (Drowning), and can acquire extra rounds from enemies.
 
  +
[[File:SFLS_SG-10_Bolt_Pistol_Screen.png|thumb|center|250px]]
=== Daewood USAS 12 ===
 
  +
----
A notable weapon that is ''required'' to defeat Jason Chance in SF2 and Erich Rhoemer in SF3, this automatic assault shotgun sees little use in boss fights in Logan's Shadow. Nevertheless, al-Jamil patrols are armed with it in Episode 5 - and have very devastating consequences in such cramped quarters. Players can permanently unlock it by gaining the second Tactical Combat Specialist rating.
 
  +
==== SG-75 Bolt Gun ====
[[File:USAS12shotgun4104.jpg|thumb|220x220px|Universal Sporting Automatic Shotgun, 12-gauge.]]
 
  +
This is an auxiliary weapon that acts like a SMG, but can be used underwater. Although it's also possible to fire it during regular combat on land, it is a horrid choice should the player have other weapons that discharge bullets (such as the UMP .45, the MDS A3, or the Spectre). It has three fire modes: single shot, three round bursts and full auto. Only seen in underwater levels in single-player. Enemies will have it as well, and the player can collect extra ammunition from them.
 
  +
[[File:SFLS_SG-75_Bolt_Gun_Screen.png|thumb|center|250px]]
=== Sawed-off pistol ===
 
  +
----
As its name suggests, a cut-down shotgun with the barrel halved to increase shot spread, causing it to be incredibly destructive at close range. As a downside, such a weapon becomes utterly useless for longer distance engagements. It also carries only 2 shots in each magazine.
 
  +
==== RD-9 Speargun ====
[[File:Lupara.jpg|thumb|220x220px|Break-open shotgun with the barrel sawed-off. The weapon is commonly called a 'lupara'.]]
 
  +
This is a back weapon that act as a single shot sniper rifle. As with the Bolt Gun it can be used outside of water, albeit it is a terrible option ''especially'' if the player has bullet-firing firearms (which is precisely what they can choose in the land-based missions where the RD-9 is available). As with a normal sniper rifle, its main disadvantage is the small magazine capacity, and thus, total capacity. However, it ''also'' has a scope for precision marksmanship. In single-player it is ''only'' seen in the underwater missions Episode 2 Part 1 (What Lies Below) and Episode 2 Part 4 (Drowning). A diver in Episode 6 Part 1 (The Long Descent) is armed with this but it can ''never'' be used.
 
  +
[[File:SFLS_RD-9_Speargun_Screen.png|thumb|center|250px]]
=== M1 Super 90 ===
 
  +
----
A single-fire shotgun used by al-Jamil thugs in Episode 1 and Spetsnaz naval infantry in Episode 2. Russian prison security in Episode 4 also carry it.
 
  +
===Gadgets and Equipment===
[[File:Benelli m4 2.jpg|thumb|220x220px|Benelli M4 Super 90.]]
 
  +
----
 
=== Shot Defender ===
+
====Infra Red Googles (IR)====
  +
This item detects enemy heat signatures, even those hidden behind cover.[[File:SFLS_IR_goggles_Screen.png|thumb|center|250px]]
A pump-action firearm carried by Spetsnaz on the aeroplane in Episode 4.
 
  +
----
 
=== Sweeper 12 gauge ===
+
====Night Vision Googles (NV)====
  +
NVG allows players to navigate through dark places, or where the light is otherwise minimal. A user looking directly at a light source can be temporarily blinded.[[File:SFLS_NV_goggles_Screen.png|thumb|center|250px]]
This semi-automatic shotgun fires 12-gauge shells from a drum magazine; the resulting revolver-like arrangement causes reloading to be a sluggish affair. It can be found and used when the player is within Bitar's dam.
 
  +
----
[[File:1280px-Protecta-shotgun-p1030163.jpg|thumb|220x220px|Sentinel Arms Co Striker-12, a shotgun designed for riot control and assault purposes.]]
 
  +
====Electronic Device Sensing Unity Googles (EDSU)====
 
  +
These fictional googles, as the name suggest, find metallic devices. These are also very useful for find hidden evidences. Every object that you can interact is highlighted in yellow.
== Machine guns ==
 
  +
[[File:SFLS_EDSU_goggles_Screen.png|thumb|center|250px]]
 
  +
----
=== US M60 E3 ===
 
  +
====Personal Illumination Device (PID)====
The M60, also known as "The Pig", is a weapon generally seen in the hands of most bosses. Logan himself can elect to use one in Episode 5. This firearm is almost exactly the same as the one used in The Omega Strain, but despite firing a heavy-hitting round compared to the Squad Assault Weapon, its 40-round magazine places it at a significant disadvantage. The SAW has 200 rounds per cartridge for comparison.
 
  +
A wrist-mounted torchlight that is both superior and inferior to the NVG: it provides light in dark places, but can be a poor instrument in stealth scenarios. It can however, be used to blind NVG users. [[File:SFLS_PID_Screen.png|thumb|center|250px]]
[[File:M60GPMG.jpeg|thumb|220x220px|United States Armed Forces M60 general-purpose machine gun. Also called 'The Pig'.]]
 
  +
----
 
=== M249 SAW ===
+
====Rapid Traversal Line (RTL)====
  +
In Logan's Shadow the Rapid Traversal Line (RTL) allows the player to make a two-way traversal over short distances.
The M249 Squad Assault Weapon is a machine gun used for defensive and suppressive combat engagements. Although it fires a lighter round compared to the M60, it has increased accuracy and stopping power at long range. The SAW can be used in Episodes 3 and 5.
 
  +
[[File:SFLS_RTL_Screen.png|thumb|center|250px]]
[[File:1280px-PEO M249 Para ACOG.jpg|thumb|220x220px|The M249 Squad Automatic Weapon (SAW) fills the automatic rifle role in infantry squads; the weapon provides light machine gun capabilities in combat service and combat service support units.]]
 
  +
----
 
=== RPK ===
+
====Agency Zip Line (AZL)====
  +
In Logan's Shadow the Agency Zip Line (AZL) allows the player to make a one-way traversal over great distances.
This machine gun can be found and used in Episode 6 Part 1.
 
  +
[[File:SFLS_Agency_Zip_Line_Screen.png|thumb|center|250px]]
[[File:Machine Gun RPK.jpg|thumb|220x220px|Soviet RPK light machine gun with a bipod and 75-round drum magazine.]]
 
  +
----
 
=== Chinese Type 56 ===
+
====Flak Jacket====
 
== Sniper rifles ==
 
 
=== Converted C8 rifle ===
 
As with Dark Mirror, this seems to be a C8 rifle with its drum magazine removed and replaced by 'darts'. Gabe Logan is always armed with it in every level and can never drop it.
 
 
=== RD-9 Speargun ===
 
As with the Bolt Gun, this seems to be a fictional underwater weapon that fires harpoon-like spears at targets. With a sniper scope, it is best used for extreme-range combat during submerged shootouts.
 
 
=== Dragunov SVD ===
 
The Dragunov sniper is used by Trinidad in bonus missions and Maggie in Episode 4. Interesting note: it is seen equipped with a bolt which is cycled when Maggie uses it; this is a factual error, for this weapon employs a semi-automatic, gas-operated mechanism, not a bolt-action operating system.
 
[[File:SVD Dragunov.jpg|thumb|220x220px|Dragunov sniper rifle featuring a wooden handguard/gas tube cover and skeletonized stock used before the change to synthetic black furniture.]]
 
 
=== Barrett M82 50-cal BFG ===
 
The 50-cal Barrett fires a Browning round that pierces through heavy armour, killing most targets instantly. It can be unlocked by gaining the fourth Combat Sharp Shooter rating. Snipers also use it in Episodes 3, 5 and 6.
 
[[File:M82A1 barrett.jpeg|thumb|220x220px|Barrett M82A1 anti-material sniper rifle. The 50-cal BMG round is one of the most powerful non-explosive cartridges available and can pierce through even vehicular armour.]]
 
 
== Launchers ==
 
 
=== Shoulder-fired Multi-purpose Assault Weapon ===
 
The SMAW fires a rocket that demolishes concrete masonry, low-flying aircraft, light vehicles and any other soft targets that lack protection against explosive ordnance. This is used by certain anti-aircraft and anti-tank al-Jamil infantry, but the player can ''never'' acquire it.
 
[[File:Shoulder-launched Multipurpose Assault Weapon.jpg|thumb|220x220px|United States Marine Corps personnel firing the Shoulder-launched Multi-purpose Assault Weapon. ]]
 
 
=== Milkor MGL ===
 
The "Multi Grenade Launcher" can be used in 'Left Behind'. Like its Dark Mirror counterpart, this weapon carries very few rounds.
 
[[File:1280px-M-32 Grenade Launcher.jpg|thumb|220x220px|A US soldier aims down the M2A1 reflex sight on the M-32 Multiple shot Grenade Launcher, an experimental six-round weapon that can deliver six 40 mm grenades in under three seconds. Marines are fielding the new rapid-fire weapon to troops to boost small-team capabilities to deliver greater indirect firepower.]]
 
 
=== M203 40mm ===
 
Mounted on the 'Over Under'; as with its real-life counterpart, rounds must travel a certain distance before detonating.
 
 
=== Pancor Jackhammer, HE ===
 
As seen in Dark Mirror, its 12-gauge shells explode upon hitting a hard surface, but this weapon is only deadly at close quarters.
 
[[File:Pancor Jackhammer.png|thumb|220x220px|Pancor Jack hammer shotgun.]]
 
 
=== Calico HE ===
 
Similar to the Jackhammer HE, this weapon fires single-shot explosive rounds; it fires slowly but is effective at a longer range than its shotgun counterpart.
 
 
== Pistols/ machine pistols ==
 
   
  +
[[File:SFLS_Flak_Jacket_Screen.png|thumb|center|250px]]
=== Heckler and Koch USP .45 ===
 
  +
----
When Trinidad initially assaults him inside the Kuranca hotel, Gabe throws her onto the bed and briefly threatens her using a HK USP automatic. At the end of the game, he aims the same pistol at her after the dam showdown.
 
  +
===Items===
[[File:First-year H&K USP 9mm (32415150000) modified.jpg|thumb|220x220px|Heckler and Koch Universal Service Pistol, chambered for the 9X19mm Parabellum.]]
 
  +
----
  +
====Hidden Evidence====
  +
Found in practically every level. If collected in an Episode you will unlock the locked files of that Episode. In some bonus missions these can be acquired by completing specific actions.
  +
[[File:SFLS_Hidden_Evidence_Screen.png|thumb|center|250px]]
  +
----
  +
====Blasting Caps====
  +
This is used in Episode 2, Part 2 to blast the metallic doors.
  +
[[File:SFLS_Blasting_Caps_Screen.png|thumb|center|250px]]
  +
----
  +
====Control Valve====
  +
Used by Gabe in Episode 2, Part 4 to fix Bishop's minisub.
  +
[[File:SFLS_Control_Valve_Screen.png|thumb|center|250px]]
  +
----
  +
====Maximum Security Keys====
  +
Found in Episode 4, this will access a room containing Gabe's weapons.[[File:SFLS_Maximum_Security_Keys_Screen.png|thumb|center|250px]]
  +
----
  +
====Keycard====
  +
Must be used to control water spillways in Bitar's Dam.
  +
[[File:SFLS_Keycard_Screen.png|thumb|center|250px]]
  +
----
  +
====Security Keycard (Lift)====
  +
An item that operates an elevator in Episode 6.[[File:SFLS_Security_Keycard_(Lift)_Screen.png|thumb|center|250px]]
  +
----
  +
====Security Keycard (Charge Room)====
  +
This allows entrance to the X-Z-2 charge room in Episode 6.[[File:SFLS_Security_Keycard_(Charge_Room)_Screen.png|thumb|center|250px]]
  +
----
  +
===Heavy Weaponry===
  +
----
  +
====Turret====
  +
This is used in certain missions, both by Gabe and the enemies. Although it has infinite ammunition, firing on sustained modes will cause it to overheat. It can be used at the very start of Episode 1 to destroy the St. Helens' weapon systems, and in Episode 5, where Bitar's men can operate it, with the player having the ability to control it as well.[[File:SFLS_Turret_Screen.png|thumb|center|250px]]
  +
----
  +
== Multiplayer Exclusives ==
  +
===Pistols===
  +
----
  +
====Desert Eagle Mark XIX====
   
  +
[[File:SFLS_Express_.50_Screen.png|thumb|center|250px]]
=== Sig Sauer P226 ===
 
  +
----
In a promotional trailer at E3, Gabe is seen holding what seems to be a Sig Sauer P226 or similar handgun on Trinidad.
 
  +
===Shotguns===
[[File:1280px-SIGSauerP226.JPG|thumb|220x220px|.40 SIG Sauer P226. The magazine has been removed and Winchester Ranger 165 grain centerfire cartridges are present too.]]
 
  +
----
  +
====Sawed-Off Shotgun====
   
  +
[[File:SFLS_Sawed-Off_Shotgun_Screen.png|thumb|center|250px]]
=== Glock G17D ===
 
  +
----
Used by Trinidad and Spetsnaz naval soldiers, the former at the game end and the latter in Episode 2. The Chinese operative always seems to dual-wield them as Lara Croft does.
 
  +
===Launchers===
[[File:Glock17.jpg|thumb|220x220px|An early "third generation" Glock 17 (full-size pistol chambered for 9x19mm Parabellum), identified by the addition of thumb rests, an accessory rail, finger grooves on the front strap of the pistol grip and a single cross pin above the trigger.]]
 
  +
----
  +
====M79====
   
  +
[[File:SFLS_M79_Screen.png|thumb|center|250px]]
=== Fabric Nationale Five-seveN ===
 
  +
----
An unlockable weapon if Training 1 is completed under record time. The Five Seven cannot send enemies flying like the Desert pistols do, but its 5.7mm round, shared with the SSP 90, pierces through body armour. Its 20-round magazine also gives it a significant advantage over standard pistols.
 
  +
====Mk 153 Mod 0 SMAW====
[[File:1280px-FN5701.jpg|thumb|220x220px|Matte-black ''FN Five-seveN USG'' pistol surrounded by twenty ''FN 5.7×28mm'' cartridges—the contents of a standard magazine.]]
 
   
  +
[[File:SFLS_SMAW_Screen.png|thumb|center|250px]]
=== Desert Sniper .44 with integral suppressor ===
 
  +
----
A pistol equipped with a sniper scope and silencer, chambered for the .44 Magnum cartridge. It is attained if players earn the third Stealth Combat Specialist patch.
 
  +
===Assault Rifles===
[[File:1920px-DesertEagle 50AE.jpg|thumb|220x220px|Israeli Weapon Industries Mark XIX Desert Eagle in .50 Action Express with Picatinny rail and an after-market magazine, surrounded by Magnum Research 50AE JHP bullets.]]
 
  +
----
  +
====Ramat====
   
  +
[[File:SFLS_Ramat_Screen.png|thumb|center|250px]]
=== Heckler and Koch Mk 23 SD ===
 
  +
----
The Mark 23 is Gabe Logan's default pistol for the first stage of every episode, barring those where underwater combat is involved. Its heavy .45 round and threaded silencer make it ideal for the stealth-centric soldier.
 
  +
===Sniper Rifles===
[[File:Mark23SuppressedLeft.jpg|thumb|220x220px|MARK 23 equipped with suppressor and laser aiming module. The weapon, strikingly similar to the 'Metal Gear Solid' version, is chambered for the .45 cal round, and is used heavily by the United States Special Operations Command forces.]]
 
  +
----
  +
====C8 Rifle====
   
  +
[[File:SFLS_C8_Rifle_Screen.png|thumb|center|250px]]
=== Makarov ===
 
  +
----
This weapon is used by Somali pirates who raid the St. Helens during Episode 1.
 
  +
====DSC-1 Thermal====
[[File:1024px-9-мм пистолет Макарова с патронами.jpg|thumb|220x220px|Soviet Makarov PM, firing the 9mm round.]]
 
   
  +
[[File:SFLS_DSC-1_Thermal_Screen.png|thumb|center|250px]]
=== SG10 Bolt Pistol ===
 
  +
----
Another fictional weapon, this is similar to the Bolt Gun but compacts its power into a weapon the size of a pistol. It possesses a sharply limited firing rate but can be dual-wielded.
 
  +
====Colt AR-15====
   
  +
[[File:SFLS_AR-15_Screen.png|thumb|center|250px]]
=== Desert Sniper .357 ===
 
  +
----
An unsilenced version of the .44 pistol, with its cartridge firing a heavier .357 variant. Used by al-Jamil affiliates in Episode 6.
 
  +
===Light Machine Guns===
  +
----
  +
====M60 E-3====
   
  +
[[File:SFLS_M60_E-3_Screen.png|thumb|center|250px]]
=== Jerico .41 ===
 
  +
----
[[File:Jericho 941F.jpg|thumb|220x220px|Jericho 941F with frame mounted safety; the decocker is missing.]]
 
  +
===Explosives===
  +
----
  +
====EMP Grenade====
   
  +
[[File:SFLS_EMP_Grenade_Screen.png|thumb|center|250px]]
=== Beretta 92F ===
 
  +
----
Lian Xing is armed with a 9mm 92F during the dam confrontation.
 
  +
====Anti-Personnel Mine====
[[File:Beretta 92 FS.gif|thumb|220x220px|Beretta 92 FS]]
 
   
  +
[[File:SFLS_Anti-personnel_Mine_Screen.png|thumb|center|250px]]
=== Sig Sauer .380 Chrome ===
 
  +
----
Pulled out when Shen kills himself.
 
  +
====X34 Nerve Agent====
[[File:1280px-Sig Sauer P230 SL Right.jpg|thumb|220x220px|Sig Sauer P230 SL as viewed from right. Note hammer cocked. Serial number digitally obscured. Hogue grips are factory installed on the SL model.]]
 
   
  +
[[File:SFLS_X34_Nerve_Agent_Screen.png|thumb|center|250px]]
=== Desert Research Magnum ===
 
  +
----
Used at the gym when Logan shoots Trinidad.
 
  +
====M61 Fragmentation Grenade====
   
  +
[[File:SFLS_M61_Grenade_Screen.png|thumb|center|250px]]
=== CZ Mach 9 ===
 
  +
----
The Spetsnaz soldiers who invade Azerbaijan carry CZ automatic pistols which players can procure.
 
  +
====Incendiary Grenade====
[[File:Cz75.jpg|thumb|220x220px|"Pre-B" version of the CZ 75.]]
 
   
  +
[[File:SFLS_Incendiary_Grenade_Screen.png|thumb|center|250px]]
=== TEK 9 ===
 
  +
----
Silenced Intratec Tek 9 machine pistol that can be unlocked by gaining the first Stealth Combat Specialist badge.
 
  +
====Bouncing Betty Mine====
[[File:Kg99.jpg|thumb|220x220px|Intratec TEC-9 with AB-10 visible.]]
 
   
  +
[[File:SFLS_Bouncing_Betty_Mine_Screen.png|thumb|center|250px]]
===IMI Desert Eagle===
 
  +
----
When Gabe pries open a ventilation shaft on the St. Helens, a wounded Special Ops troop fires a few rounds from a Desert Eagle pistol before he is told to 'check his fire'. 
 
  +
====Sticky Mine====
   
  +
[[File:SFLS_Sticky_Mine_Screen.png|thumb|center|250px]]
== Explosives ==
 
  +
----
  +
===Miscellaneous===
  +
----
  +
====Flamethrower====
   
  +
[[File:SFLS_Flame_Thrower_Screen.png|thumb|center|250px]]
=== Flashbang ===
 
The XM-84D Flashbang, also known as the Stun Grenade, is a non-lethal device used to incapacitate enemies through temporary blindness, deafening and imbalance, causing loss of coordination. It can be found in Episodes 1 and 3.
 
[[File:M84 stun grenade.gif|thumb|196x196px|M84 stun grenade, also known as a flashbang, that incapacitates targets.]]
 
   
=== HE Frag ===
+
== Miscellaneous weapons ==
The High Explosive grenade, or Fragmentation Grenade, is a lethal weapon that causes damage both through the explosion and ensuing shrapnel. It can be found in almost any episode.
 
[[File:M67b.jpg|thumb|220x220px|M67 fragmentation grenade.]]
 
   
=== Laser mine ===
+
==== General Electrics M134 chaingun ====
  +
----Used by Lian to clear the Murukawa tower LZ in a gameplay sequence cut from The Omega Strain.
This device emits a laser beam that is projected onto a surface opposite the mine; when contact is broken with this beam by an enemy tripping it, the resulting incendiary explosion blasts outwards to a radius of 3 feet, making it devastating to any victims who were close to it but also rendering injuries to a certain distance. It can be found in Episodes 3 and 6.
 
  +
[[File:Screenshot (105-1).png|centre|thumb|220x220px]]
   
=== Smokescreen grenade ===
+
==== Unidentified pistol ====
  +
Gabe uses this during a mission to Moscow, where he was supposed to kill Uri Gregorov.
   
=== Composite 4 ===
+
==== Unidentified assault rifle ====
  +
Also used during the Moscow mission.
C4 blocks are seen during Episode 1, 3, 4, 5 and 6. It is used to scuttle Somali pirate boats, to destroy various armoured vehicles, blow open a door leading to Bitar's cave and sabotage transformer substations at al-Jamil's dam.
 
[[File:1280px-Eod2.jpg|thumb|220x220px|Composite 4 explosives with a blasting cap being inserted.]]
 
   
  +
Unidentified assault rifle (2)
== Heavy weapons ==
 
   
  +
Used during a mission where Gabe is playable.
=== M134 General Electrics Chaingun ===
 
  +
[[File:Screenshot (106).png|centre|thumb|220x220px]]
Seen in a bonus video where Lian assaulted the Murukawa Tower, this weapon is generally identical to its counterpart in The Omega Strain and Dark Mirror.
 
[[File:HH-3-minigun-vietnam-19681710.jpg|thumb|220x220px|A U.S. Air Force rotary-wing crewman fires an M134 minigun during the Vietnam War.]]
 
   
=== Turret ===
+
==== SG-36 ====
  +
This is used by Lian during the Myanmar mission in The Omega Strain.
Unidentified turret that can be used in Episodes 1, 5 and 6.
 
   
=== Browning .50 Coaxial HMG ===
+
==== Unidentified pistol ====
  +
Also used in Myanmar.
The M1 Abrams that Logan works with in Episode 5 Part 1 is armed with a heavy machine gun.
 
   
=== 105mm Smoothbore Tank Cannon ===
+
==== VSS-DU ====
  +
Used during a mission to Yemen.
Also seen on the main battle tank that appears in Episode 5 Part 1.
 
   
  +
[[Category:Syphon Filter: Logan's Shadow]]
=== Phalanx CIWS ===
 
  +
[[Category:Syphon Filter: Logan's Shadow Weaponry]]
The St. Helens is armed with a battery of Close in Weapon Systems with which it attacks the IPCA copter in an attempt to down it, but Gabe Logan destroys an array of the turrets before it succeeds.
 
  +
[[Category:Weaponry]]
[[File:800px-Close-In Weapon System.jpg|thumb|308x308px|Phalanx Close-in Weapons Systems, used to protect naval vessels from incoming projectiles.]]
 

Revision as of 12:38, 8 March 2020

Syphon Filter: Logan's Shadow is a third-person shooter stealth video game developed by SCE Bend Studio and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. It is the sixth and final game in the Syphon Filter series.

General overview

Following the convention initiated in Dark Mirror, weapons are split into six distinct categories:

  • Pistols
  • Submachine guns
  • A long gun carried on the back, which includes various rifles, carbines, machine guns, shotguns and launchers
  • Knives and tasers
  • Grenades
  • A 'special' weapon

Unlike The Omega Strain, a player is unable to drop a weapon. The only method to get rid of a specific firearm is to swap it out for another one in a corresponding category.

There is only ever one knife, the K-BAR, which all players begin with in single player regardless of mission (bar missions where Gabe gets captured). The slot for this is locked in with the taser, which may be the EDT, or the longer-range EPDD: the latter is unlockable in mission mode, but in story mode players can only use the former. This means that the knife, taser and 'bare hands' all share the same hard-point, and tapping the appropriate button will switch between the three weapons.

There is also a dual-wield ability that can be used in mission mode, which doubles both the amount of ammunition and the firepower that a player possesses for pistols. These two abilities were first introduced in The Omega Strain.

As the player earns more career ratings, they will unlock extra ammunition for the 'special' weapon, an MB-150 sniper rifle, which initially starts out with three specific 'darts': explosive, gas and EDT. Players will only have 3 of each dart type, making a total of 9 darts in story mode (and mission mode), but they can have a maximum of 30 darts in the latter when all the ammunition bonuses are achieved. The extra ammo ability is mandatory in order to achieve all the required dart kills on certain missions. Scoring all the dart kills in the entire game, in turn, allows players to unlock a bonus mission. Bonus missions will then contain Hidden Evidence, and when collected in a single episode, Hidden Evidence will unlock special files for that specific episode.

Single Player

Pistols


Heckler & Koch Mark 23 SD

This is Gabe's default pistol, with an integral suppressor that can never be removed. All the story missions begin with it unless there is underwater combat, or unless Gabe is captured (as in Episode 4 Part 1). However, the weapon can be re-acquired from the equipment room.

SFLS Mark 23 SD Screen

Israeli Military Industries Jericho 941R

The IMI Jericho 941 is available in Episode 5, held by low-ranking al-Jamil grunts during the storming of Bitar's cave base.

SFLS Jerico-41 Screen

Fabrique Nationale Five seveN

The Five Seven can be acquired by beating Training 1 within the record time.

SFLS SP-57 Screen

Makarov PM

The Makarov can be found on the expendable Episode 1 al-Jamil/ Somali pirate enemies.

SFLS Makarov Screen

Israeli MIlitary Industries Desert Eagle Mark XIX

Like the two previous games, the IMI Desert Eagle appears in all of the three Action Express calibers: .357, .44 and .50.

The .357 is used by various elite al-Jamil commandos in Episode 6, the .44 can be unlocked by earning the third Stealth Combat Specialist award and the .50 can only be used online. The second of these weapons is automatically silenced - as with the Mark 23 - however, the silencer is completely missing in the inventory's image of the pistol. This nevertheless does not affect its damage output in any sense whatsoever, and the weapon can still be used to precisely "snipe" enemies from a long distance.

SFLS Desert Sniper
SFLS Silenced

CZ 75 Auto

The CZ 75 can be found on Spetsnaz soldiers during Episode 3.

SFLS CZ Mach-9 Screen

Intratec TEC-9

The Tek-9 is a machine pistol that can toggle between single-shot, three-round bursts and fully automatic. A silenced version can be found by earning the first Stealth Combat Specialist badge, and the un-silenced model is used by Spetsnaz security personnel in Episode 4.

SFLS TK-9 Screen
SFLS TK-9 Silenced Screen

Sawed-Off Pistol

This is essentially a sawed-off shotgun with its barrel cut down to increase lethality at close quarters, although this naturally renders it useless at long range. It is acquired from the first Survival Tactics Expert badge.

SFLS Sawed-Off Pistol Screen

Glock 17

The Glock 17 can be found in the hands of Spetsnaz naval soldiers in the St. Helens.

SFLS G-17 Screen

Submachine Guns


Ingram MAC-10 (Military Armanent Corporation)

The MAC-10 is used by elite Spetsnaz personnel in Episode 2.

SFLS MAK-10 9mm Screen

SITES Spectre M4

This can be found from al-Jamil grunts in Episode 1.

SFLS Spectre Screen

Heckler & Koch MP5A3

The MP5A3 is found in Episodes 1 and 2.

SFLS MDS A3 Screen

Heckler & Koch MP5A4

A silenced MP5A4 is achieved from the second Stealth Combat Specialist rating.

SFLS MDS A4 Silenced Screen

Heckler & Koch UMP .45

The UMP .45 can be found on Spetsnaz members in Episode 4, and on Bitar's inner circle in Episode 5.

SFLS UNP

Fabrique Nationale P90

This can be used in Episode 6, and is unlocked by claiming the third Combat Knife Specialist award.

SFLS SSP 90 Screen

Shotguns


Benelli M1 Super 90

The M1 can be found from some al-Jamil members in Episode 1, and on Spetsnaz prison guards in Episode 4.

SFLS M1 Super 90 Screen

Daewoo Precision Industries USAS-12 (Universal Sporting Automatic Shotgun)

The USAS-12 returns as an automatic assault shotgun, which can be temporarily acquired from Episode 5 terrorists. It is unlocked by earning the second Tactical Explosives Specialist badge.

SFLS USAS-12 Screen

Winchester Model 1300

The Model 1300 is found on Spetsnaz personnel in Episode 4.

SFLS Shot Defender Screen

Armsel Striker/Armsel Protecta (SWD/Cobray Street Sweeper)

This shotgun can temporarily be acquired from a box in the dam during Episode 6.

SFLS Sweeper 12-guage Screen

Launchers


Calico HE

This releases HE rounds which explode on impacting with a surface. The scope was previously first seen on the "C8 rifle" from The Omega Strain. It is unlocked by earning the last Survival Tactics Expert rating.

SFLS Calico HE Screen

Pancor Jackhammer HE

As with the Calico, it fires 12 gauge shells that detonate when they hit a target. Acquired from the third Tactical Explosives Specialist badge.

SFLS Jackhammer HE Screen

Mk 153 Mod 0 SMAW

The SMAW, unlike The Omega Strain, is now an AI-controlled weapon and cannot be used by the player. It is seen held by an al-Jamil goon who downs Alima's copter in Episode 1 Part 2, and is also used by anti-vehicular thugs loyal to Bitar in Episode 5, in an attempt to damage (and eventually destroy) a main battle tank which escorts Gabe to the terrorist's cave entrance.

SFLS SMAW Anti-Tank Screen

Milkor Multi Grenade Launcher (MGL) Mk

This weapon can be found in the bonus mission "Left Behind", which seems to depict a cut part of the previous game in which Gabe would travel on a train to stop Singularity from releasing the Dark Mirror nerve gas all over Europe.

SFLS MGL Screen

Assault Rifles


Israeli MIlitary Industries Galil AR

The IMI Galil can be used in Episode 1.

SFLS Galil AR Screen

Colt M4A1

Two versions of the M4A1 exist. The first can be used in Episodes 1 and 2, while the second is suppressed and can be unlocked by achieving the second Survival Tactics Expert badge.

SFLS M4 Carbine Screen
SFLS M4 Silenced Screen

Norinco Type 56

The Type 56 can be acquired from the second Combat Knife Specialist badge. It is also temporarily found from certain al-Jamil goons on the way to Bitar's bunker.

SFLS Chinese Type 56 Screen

FAMAS F1

Unlocked by completing Training 2 in record time. Also found in Episode 2. Fires in single shot or three-rounds, but cannot use fully automatic fire.

SFLS FAMAS Screen

Automatic Kalashnikov 1947 (AK-47)

The AK-47 can be found in Episode 3, where Russian henchmen conduct genocidal massacres within the populace of Azerbaijan, killing both civilians and armed personnel indiscriminately. It is also later seen in the hands of Bitar's thugs when assaulting the terrorist's bunker.

SFLS AK-47 Screen

Steyr AUG HBAR

The AUG HBAR can be used during a bonus mission set on a level which was cut from Dark Mirror - the premise being that Singularity escaped from the AIT headquarters and Gabe was supposed to stop him on a train. It is used by the elite enemies, and is also used during Episode 3 as well as 4, in the hands of Russian armed forces.

SFLS AU300 H-BAR Screen

RPK

This can be found in a box in Episode 6.

SFLS RPK Screen

Heckler & Koch G11

The G11 is earned from the third Combat Knife Specialist badge. It can temporarily be found on the high-ranking al-Jamil engineers who wear the infamous electro-magnetic armour in Episode 6.

SFLS C11 Screen

SKS

This weapon can be found during the mission "Left Behind", and in Episode 3, where some Azerbaijani defense forces carry it.

SFLS SKS Screen

Colt M16K

The M-16K returns in Logan's Shadow, although it can never be picked up. Rather, it is used by certain NPCs at various points. Trinidad is armed with it during Episode 3, and Margaret Powers also uses it in Episode 4. Strangely, both characters seem to have conjured it from thin air, given the fact that Trinidad somehow pulls it out her ass after she is clearly seen armed only with a knife in the mission where she fires it. Similarly, Maggie magically has it, despite the fact that she was imprisoned and thus would have no items on her whatsoever.

SFLS M16K Screen

Colt M16/M203 (Over Under)

This weapon is new to the Syphon Filter world. Essentially an M16 with the M203 grenade launcher. The M16 can fire only in 3 round bursts and the grenades explodes on impact with anything, killing those too close to the blast radius, including users themselves. It's the only weapon ever seen in Syphon Filter with a functional grenade launcher attached to the weapon. It is unlocked with the second Combat Sharp Shooter badge.

SFLS Over Under Screen

Steyr Advanced Combat Rifle (ACR)

The Advanced Combat Rifle appears in Logan's Shadow, but can't be picked up. Rather, it is used by an NPC, specifically, Surgei Kudrenko, who fires it in his duel with Gabe in Episode 4.

SFLS ACRKudrenko Screen

Gabe: "The Hague is beautiful this time of the year." Kudrenko: "So is hell!"


Sniper Rifles


SVD Dragunov

The SVD can be used in Episode 4, Part 2 when Maggie Powers helps Gabriel Logan to kill enemies from a sniping position. It's also fired by Trinidad in "Lian's First Time" and "Shadowed".

SFLS Dragunov SVD Screen

Barrett M82

The M82 is used by an al-Jamil sniper in Episode 6. It can be unlocked permanently by earning all the Combat Sharpshooter awards.

SFLS M82 BFG Screen

Heckler and Koch MSG90 (MB-150)

Gabe Logan begins most missions with two firearms, one of them being the "MB-150" which seems to resemble the "C8 rifle" first introduced in The Omega Strain, where it had a 50-round magazine which allowed it to serve both as an assault and sniper rifle. It also had a unique red scope. In Logan's Shadow, the weapon's ammunition falls into two categories: a normal 6mm sniping round, and a variety of darts which can be triggered at the user's discretion. The darts, in turn, fall into three distinct types: the explosive, gas and taser darts. Each time the player uses this weapon, there are a total of 9 darts (3 ammunition for each dart category). However, an ammo bonus can be unlocked, which allows a maximum of 30 darts (which means there are 10 darts of each category). The weapon belongs to the "Special" category, and is the only weapon that exists for that category.

SFLS MB-150 Screen

Light Machine Guns


Fabtique Nationale M249-E2 Squad Automatic Weapon (SAW)

The M249-E2 can be used in Episode 3, where Spetsnaz gunners are picking off Azerbaijani resistance members with it, and also in Episode 5, where heavy-duty al-Jamil men ambush the tank convoy that accompanies Gabe to Bitar's bunker.

SFLS M249 SAW Screen

M60

The M60 is available in Episode 5, in the hands of gunner-type al-Jamil goons.

SFLS M60 Screen

Explosives


M67 Fragmentation Grenade

The M67 can be used in almost any episode. It explodes 3 seconds after detonation. Unlike its counterpart in Call of Duty games, which allowed players to "return" an explosive to the original owner (provided that the grenade was not "cooked"), it is impossible to throw back a grenade. ("Cooking" a grenade is the technique of pulling the grenade's pin and holding onto it until it is about to explode, then tossing it at an enemy; this essentially allowed players to precisely bombard an objective area in the open, or clear a room filled with camping enemies)

SFLS M67 Grenade Screen

Model 7290T Flashbang Grenade

The flashbang is a non-lethal grenade that renders enemies temporarily unable to react to attacks through, as its name suggests, a combination of a blinding flash and a deafening bang. While it is theoretically intended to neutralise a threat by allowing attackers to move in with a taser or perhaps to place the victim in a strangle-hold without actually killing him or her, this has obviously been rendered null in Logan's Shadow given the fact that the taser can no longer "stun" enemies in a non-lethal manner. (In some Call of Duty games it has a cousin known as the "9-bang", which similarly operates by releasing a series of ear-deafening bangs, but no flashes). The player can avoid being blinded by looking in the opposite direction of the grenade, much as the case was in The Omega Strain.

SFLS Flashbang Grenade Screen

Smoke Grenade

The smoke grenade can be used in some episodes, and as it did in The Omega Strain, temporarily blinds enemies allowing the player to slip past them if they so wish, or employ another attack method.

SFLS Smoke Grenade Screen

Laser Mine

This is a device that, when planted, projects a laser beam which goes to a point opposite the planted mine. Should an enemy make contact with the beam, it will explode inflicting massive amounts of damage.

SFLS Laser Mine Screen

Composite 4

Explosives that can be found in Episodes 1, 3, 4 and 6. Respectively, they are used to destroy the Somali pirate vessels looting the St. Helens, to destroy an armoured vehicle in Episode 3 and a similar transport in Episode 4, and also to blow transformer substations in Episode 6. They are also used by al-Jamil thugs to blow a bridge during an ambush on Gabe in Episode 5, and later in the same episode, by Boomer, a demolitions man, who destroys a gate leading into Bitar's base.

SFLS C-4 Explosive Screen

Tasers


E.D.T. / E.P.D.D.

The signature taser, with the EDT being a default weapon for any mission. It has a shorter range than the EPDD, which is unlocked by earning the fourth Stealth Combat Specialist rating.

SFLS EDT Screen
SFLS EPDD Screen

Knives


Fairbairn-Sykess

As with the taser, it is a default weapon for every mission.

SFLS K-BAR Screen

Paintball Guns


Paintball Gun

This particular weapon is used in training missions.

SFLS Paintball Gun Screen

Underwater Weapons


SG-10 Bolt Pistol

A pistol with an operating mechanism similar to the SG-75, but it fires single shots. However, it can be dual-wielded if the ability is unlocked. Can be used both on land and in water, but it functions best during submerged firefights. The player will automatically begin with it in Episode 2 Part 4 (Drowning), and can acquire extra rounds from enemies.

SFLS SG-10 Bolt Pistol Screen

SG-75 Bolt Gun

This is an auxiliary weapon that acts like a SMG, but can be used underwater. Although it's also possible to fire it during regular combat on land, it is a horrid choice should the player have other weapons that discharge bullets (such as the UMP .45, the MDS A3, or the Spectre). It has three fire modes: single shot, three round bursts and full auto. Only seen in underwater levels in single-player. Enemies will have it as well, and the player can collect extra ammunition from them.

SFLS SG-75 Bolt Gun Screen

RD-9 Speargun

This is a back weapon that act as a single shot sniper rifle. As with the Bolt Gun it can be used outside of water, albeit it is a terrible option especially if the player has bullet-firing firearms (which is precisely what they can choose in the land-based missions where the RD-9 is available). As with a normal sniper rifle, its main disadvantage is the small magazine capacity, and thus, total capacity. However, it also has a scope for precision marksmanship. In single-player it is only seen in the underwater missions Episode 2 Part 1 (What Lies Below) and Episode 2 Part 4 (Drowning). A diver in Episode 6 Part 1 (The Long Descent) is armed with this but it can never be used.

SFLS RD-9 Speargun Screen

Gadgets and Equipment


Infra Red Googles (IR)

This item detects enemy heat signatures, even those hidden behind cover.

SFLS IR goggles Screen

Night Vision Googles (NV)

NVG allows players to navigate through dark places, or where the light is otherwise minimal. A user looking directly at a light source can be temporarily blinded.

SFLS NV goggles Screen

Electronic Device Sensing Unity Googles (EDSU)

These fictional googles, as the name suggest, find metallic devices. These are also very useful for find hidden evidences. Every object that you can interact is highlighted in yellow.

SFLS EDSU goggles Screen

Personal Illumination Device (PID)

A wrist-mounted torchlight that is both superior and inferior to the NVG: it provides light in dark places, but can be a poor instrument in stealth scenarios. It can however, be used to blind NVG users.

SFLS PID Screen

Rapid Traversal Line (RTL)

In Logan's Shadow the Rapid Traversal Line (RTL) allows the player to make a two-way traversal over short distances.

SFLS RTL Screen

Agency Zip Line (AZL)

In Logan's Shadow the Agency Zip Line (AZL) allows the player to make a one-way traversal over great distances.

SFLS Agency Zip Line Screen

Flak Jacket

SFLS Flak Jacket Screen

Items


Hidden Evidence

Found in practically every level. If collected in an Episode you will unlock the locked files of that Episode. In some bonus missions these can be acquired by completing specific actions.

SFLS Hidden Evidence Screen

Blasting Caps

This is used in Episode 2, Part 2 to blast the metallic doors.

SFLS Blasting Caps Screen

Control Valve

Used by Gabe in Episode 2, Part 4 to fix Bishop's minisub.

SFLS Control Valve Screen

Maximum Security Keys

Found in Episode 4, this will access a room containing Gabe's weapons.

SFLS Maximum Security Keys Screen

Keycard

Must be used to control water spillways in Bitar's Dam.

SFLS Keycard Screen

Security Keycard (Lift)

An item that operates an elevator in Episode 6.

SFLS Security Keycard (Lift) Screen

Security Keycard (Charge Room)

This allows entrance to the X-Z-2 charge room in Episode 6.

SFLS Security Keycard (Charge Room) Screen

Heavy Weaponry


Turret

This is used in certain missions, both by Gabe and the enemies. Although it has infinite ammunition, firing on sustained modes will cause it to overheat. It can be used at the very start of Episode 1 to destroy the St. Helens' weapon systems, and in Episode 5, where Bitar's men can operate it, with the player having the ability to control it as well.

SFLS Turret Screen

Multiplayer Exclusives

Pistols


Desert Eagle Mark XIX

SFLS Express

Shotguns


Sawed-Off Shotgun

SFLS Sawed-Off Shotgun Screen

Launchers


M79

SFLS M79 Screen

Mk 153 Mod 0 SMAW

SFLS SMAW Screen

Assault Rifles


Ramat

SFLS Ramat Screen

Sniper Rifles


C8 Rifle

SFLS C8 Rifle Screen

DSC-1 Thermal

SFLS DSC-1 Thermal Screen

Colt AR-15

SFLS AR-15 Screen

Light Machine Guns


M60 E-3

SFLS M60 E-3 Screen

Explosives


EMP Grenade

SFLS EMP Grenade Screen

Anti-Personnel Mine

SFLS Anti-personnel Mine Screen

X34 Nerve Agent

SFLS X34 Nerve Agent Screen

M61 Fragmentation Grenade

SFLS M61 Grenade Screen

Incendiary Grenade

SFLS Incendiary Grenade Screen

Bouncing Betty Mine

SFLS Bouncing Betty Mine Screen

Sticky Mine

SFLS Sticky Mine Screen

Miscellaneous


Flamethrower

SFLS Flame Thrower Screen

Miscellaneous weapons

General Electrics M134 chaingun


Used by Lian to clear the Murukawa tower LZ in a gameplay sequence cut from The Omega Strain.

Screenshot (105-1)

Unidentified pistol

Gabe uses this during a mission to Moscow, where he was supposed to kill Uri Gregorov.

Unidentified assault rifle

Also used during the Moscow mission.

Unidentified assault rifle (2)

Used during a mission where Gabe is playable.

Screenshot (106)

SG-36

This is used by Lian during the Myanmar mission in The Omega Strain.

Unidentified pistol

Also used in Myanmar.

VSS-DU

Used during a mission to Yemen.