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(Weapons from locked files)
 
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* Knives and tasers
 
* Knives and tasers
 
* Grenades
 
* Grenades
* A 'special' weapon
+
* A 'special' weapon
Unlike The Omega Strain, a player is unable to drop a weapon. The only method to get rid of a specific firearm is to swap it out for another one in a corresponding category.
+
Unlike The Omega Strain, a player is unable to drop a weapon. The only method to get rid of a specific firearm is to swap it out for another one in a corresponding category.
   
 
There is only ever one knife, the K-BAR, which all players begin with in single player regardless of mission (bar missions where Gabe gets captured). The slot for this is locked in with the taser, which may be the EDT, or the longer-range EPDD: the latter is unlockable in mission mode, but in story mode players can only use the former. This means that the knife, taser and 'bare hands' all share the same hard-point, and tapping the appropriate button will switch between the three weapons.
 
There is only ever one knife, the K-BAR, which all players begin with in single player regardless of mission (bar missions where Gabe gets captured). The slot for this is locked in with the taser, which may be the EDT, or the longer-range EPDD: the latter is unlockable in mission mode, but in story mode players can only use the former. This means that the knife, taser and 'bare hands' all share the same hard-point, and tapping the appropriate button will switch between the three weapons.
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There is also a dual-wield ability that can be used in mission mode, which doubles ''both'' the amount of ammunition ''and'' the firepower that a player possesses for pistols. These two abilities were first introduced in The Omega Strain.
 
There is also a dual-wield ability that can be used in mission mode, which doubles ''both'' the amount of ammunition ''and'' the firepower that a player possesses for pistols. These two abilities were first introduced in The Omega Strain.
   
As the player earns more career ratings, they will unlock extra ammunition for the 'special' weapon, an MB-150 sniper rifle, which initially starts out with three specific 'darts': explosive, gas and EDT. Players will only have 3 of each dart type, making a total of 9 darts in story mode (and mission mode), but they can have a maximum of 30 darts in the latter when ''all'' the ammunition bonuses are achieved. The extra ammo ability is mandatory in order to achieve all the required dart kills on certain missions. Scoring all the dart kills in the entire game, in turn, allows players to unlock a bonus mission. Bonus missions will then contain Hidden Evidence, and when collected in a single episode, Hidden Evidence will unlock special files for that specific episode.
+
As the player earns more career ratings, they will unlock extra ammunition for the 'special' weapon, an MB-150 sniper rifle, which initially starts out with three specific 'darts': explosive, gas and EDT. Players will only have 3 of each dart type, making a total of 9 darts in story mode (and mission mode), but they can have a maximum of 30 darts in the latter when ''all'' the ammunition bonuses are achieved. The extra ammo ability is mandatory in order to achieve all the required dart kills on certain missions. Scoring all the dart kills in the entire game, in turn, allows players to unlock a bonus mission. Bonus missions will then contain Hidden Evidence, and when collected in a single episode, Hidden Evidence will unlock special files for that specific episode.
   
 
==Single Player==
 
==Single Player==
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----
 
----
 
==== Israeli MIlitary Industries Desert Eagle Mark XIX ====
 
==== Israeli MIlitary Industries Desert Eagle Mark XIX ====
Like the two previous games, the IMI Desert Eagle appears in all of the three Action Express calibers: .357, .44 and .50.
+
Like the two previous games, the IMI Desert Eagle appears in all of the three Action Express calibers: .357, .44 and .50.
   
 
The .357 is used by various elite al-Jamil commandos in Episode 6, the .44 can be unlocked by earning the third Stealth Combat Specialist award and the .50 can only be used online. The second of these weapons is automatically silenced - as with the Mark 23 - however, the silencer is completely missing in the inventory's image of the pistol. This nevertheless does ''not'' affect its damage output in any sense whatsoever, and the weapon can still be used to precisely "snipe" enemies from a long distance.
 
The .357 is used by various elite al-Jamil commandos in Episode 6, the .44 can be unlocked by earning the third Stealth Combat Specialist award and the .50 can only be used online. The second of these weapons is automatically silenced - as with the Mark 23 - however, the silencer is completely missing in the inventory's image of the pistol. This nevertheless does ''not'' affect its damage output in any sense whatsoever, and the weapon can still be used to precisely "snipe" enemies from a long distance.
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The M-16K returns in Logan's Shadow, although it can never be picked up. Rather, it is used by certain NPCs at various points. Trinidad is armed with it during Episode 3, and Margaret Powers also uses it in Episode 4. Strangely, both characters seem to have conjured it from thin air, given the fact that Trinidad somehow pulls it out her ass after she is clearly seen armed only with a knife in the mission where she fires it. Similarly, Maggie magically has it, despite the fact that she was imprisoned and thus would have no items on her whatsoever.[[File:SFLS_M16K_Screen.png|thumb|center|250px]]
 
The M-16K returns in Logan's Shadow, although it can never be picked up. Rather, it is used by certain NPCs at various points. Trinidad is armed with it during Episode 3, and Margaret Powers also uses it in Episode 4. Strangely, both characters seem to have conjured it from thin air, given the fact that Trinidad somehow pulls it out her ass after she is clearly seen armed only with a knife in the mission where she fires it. Similarly, Maggie magically has it, despite the fact that she was imprisoned and thus would have no items on her whatsoever.[[File:SFLS_M16K_Screen.png|thumb|center|250px]]
 
----
 
----
==== Over Under ====
+
==== Colt M16/M203 (Over Under) ====
This weapon is new to the Syphon Filter world. Essentially an M16 with the M203 grenade launcher. The M16 can fire only in 3 round bursts and the grenades explodes on impact with anything, killing those too close to the blast radius, including Gabe himself. It's the only weapon ever seen in Syphon Filter with a functional grenade launcher attached to the weapon. It is unlocked with the second Combat Sharp Shooter badge.
+
This weapon is new to the Syphon Filter world. Essentially an M16 with the M203 grenade launcher. The M16 can fire only in 3 round bursts and the grenades explodes on impact with anything, killing those too close to the blast radius, including users themselves. It's the only weapon ever seen in Syphon Filter with a functional grenade launcher attached to the weapon. It is unlocked with the second Combat Sharp Shooter badge.
 
[[File:SFLS_Over_Under_Screen.png|thumb|center|250px]]
 
[[File:SFLS_Over_Under_Screen.png|thumb|center|250px]]
 
----
 
----
 
==== Steyr Advanced Combat Rifle (ACR) ====
 
==== Steyr Advanced Combat Rifle (ACR) ====
The Advanced Combat Rifle appears in Logan's Shadow, but can't be unlocked and is used in one mission, wherein Surgei Kudrenko fires it in his duel with Gabe in Episode 4.
+
The Advanced Combat Rifle appears in Logan's Shadow, but can't be picked up. Rather, it is used by an NPC, specifically, Surgei Kudrenko, who fires it in his duel with Gabe in Episode 4.
[[File:ACR_Render.png|thumb|center|250px]]
+
[[File:SFLS_ACRKudrenko_Screen.png|thumb|center|250px|Gabe: "The Hague is beautiful this time of the year."
  +
Kudrenko: "So is hell!"
  +
]]
 
----
 
----
 
=== Sniper Rifles ===
 
=== Sniper Rifles ===
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----
 
----
 
==== Composite 4 ====
 
==== Composite 4 ====
[[File:SFLS_C-4_Explosive_Screen.png|thumb|center|250px]]
+
Explosives that can be found in Episodes 1, 3, 4 and 6. Respectively, they are used to destroy the Somali pirate vessels looting the St. Helens, to destroy an armoured vehicle in Episode 3 and a similar transport in Episode 4, and also to blow transformer substations in Episode 6. They are also used by al-Jamil thugs to blow a bridge during an ambush on Gabe in Episode 5, and later in the same episode, by Boomer, a demolitions man, who destroys a gate leading into Bitar's base.[[File:SFLS_C-4_Explosive_Screen.png|thumb|center|250px]]
 
----
 
----
 
=== Tasers ===
 
=== Tasers ===
 
----
 
----
 
==== E.D.T. / E.P.D.D. ====
 
==== E.D.T. / E.P.D.D. ====
+
The signature taser, with the EDT being a default weapon for any mission. It has a shorter range than the EPDD, which is unlocked by earning the fourth Stealth Combat Specialist rating.[[File:SFLS_EDT_Screen.png|thumb|center|250px]]
[[File:SFLS_EDT_Screen.png|thumb|center|250px]]
 
   
 
[[File:SFLS_EPDD_Screen.png|thumb|center|250px]]
 
[[File:SFLS_EPDD_Screen.png|thumb|center|250px]]
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----
 
----
 
==== Fairbairn-Sykess ====
 
==== Fairbairn-Sykess ====
[[File:SFLS_K-BAR_Screen.png|thumb|center|250px]]
+
As with the taser, it is a default weapon for every mission.[[File:SFLS_K-BAR_Screen.png|thumb|center|250px]]
 
----
 
----
 
=== Paintball Guns ===
 
=== Paintball Guns ===
 
----
 
----
 
==== Paintball Gun ====
 
==== Paintball Gun ====
+
This particular weapon is used in training missions.[[File:SFLS_Paintball_Gun_Screen.png|thumb|center|250px]]
[[File:SFLS_Paintball_Gun_Screen.png|thumb|center|250px]]
 
 
----
 
----
 
=== Underwater Weapons ===
 
=== Underwater Weapons ===
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----
 
----
 
====Infra Red Googles (IR)====
 
====Infra Red Googles (IR)====
+
This item detects enemy heat signatures, even those hidden behind cover.[[File:SFLS_IR_goggles_Screen.png|thumb|center|250px]]
[[File:SFLS_IR_goggles_Screen.png|thumb|center|250px]]
 
 
----
 
----
 
====Night Vision Googles (NV)====
 
====Night Vision Googles (NV)====
+
NVG allows players to navigate through dark places, or where the light is otherwise minimal. A user looking directly at a light source can be temporarily blinded.[[File:SFLS_NV_goggles_Screen.png|thumb|center|250px]]
[[File:SFLS_NV_goggles_Screen.png|thumb|center|250px]]
 
 
----
 
----
 
====Electronic Device Sensing Unity Googles (EDSU)====
 
====Electronic Device Sensing Unity Googles (EDSU)====
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----
 
----
 
====Personal Illumination Device (PID)====
 
====Personal Illumination Device (PID)====
+
A wrist-mounted torchlight that is both superior and inferior to the NVG: it provides light in dark places, but can be a poor instrument in stealth scenarios. It can however, be used to blind NVG users. [[File:SFLS_PID_Screen.png|thumb|center|250px]]
[[File:SFLS_PID_Screen.png|thumb|center|250px]]
 
 
----
 
----
 
====Rapid Traversal Line (RTL)====
 
====Rapid Traversal Line (RTL)====
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----
 
----
 
====Maximum Security Keys====
 
====Maximum Security Keys====
+
Found in Episode 4, this will access a room containing Gabe's weapons.[[File:SFLS_Maximum_Security_Keys_Screen.png|thumb|center|250px]]
[[File:SFLS_Maximum_Security_Keys_Screen.png|thumb|center|250px]]
 
 
----
 
----
 
====Keycard====
 
====Keycard====
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----
 
----
 
====Security Keycard (Lift)====
 
====Security Keycard (Lift)====
+
An item that operates an elevator in Episode 6.[[File:SFLS_Security_Keycard_(Lift)_Screen.png|thumb|center|250px]]
[[File:SFLS_Security_Keycard_(Lift)_Screen.png|thumb|center|250px]]
 
 
----
 
----
 
====Security Keycard (Charge Room)====
 
====Security Keycard (Charge Room)====
+
This allows entrance to the X-Z-2 charge room in Episode 6.[[File:SFLS_Security_Keycard_(Charge_Room)_Screen.png|thumb|center|250px]]
[[File:SFLS_Security_Keycard_(Charge_Room)_Screen.png|thumb|center|250px]]
 
 
----
 
----
 
===Heavy Weaponry===
 
===Heavy Weaponry===
 
----
 
----
 
====Turret====
 
====Turret====
+
This is used in certain missions, both by Gabe and the enemies. Although it has infinite ammunition, firing on sustained modes will cause it to overheat. It can be used at the very start of Episode 1 to destroy the St. Helens' weapon systems, and in Episode 5, where Bitar's men can operate it, with the player having the ability to control it as well.[[File:SFLS_Turret_Screen.png|thumb|center|250px]]
[[File:SFLS_Turret_Screen.png|thumb|center|250px]]
 
 
----
 
----
 
== Multiplayer Exclusives ==
 
== Multiplayer Exclusives ==
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[[File:SFLS_Flame_Thrower_Screen.png|thumb|center|250px]]
 
[[File:SFLS_Flame_Thrower_Screen.png|thumb|center|250px]]
----
+
  +
== Miscellaneous weapons ==
  +
  +
==== General Electrics M134 chaingun ====
  +
----Used by Lian to clear the Murukawa tower LZ in a gameplay sequence cut from The Omega Strain.
  +
[[File:Screenshot (105-1).png|centre|thumb|220x220px]]
  +
  +
==== Unidentified pistol ====
  +
Gabe uses this during a mission to Moscow, where he was supposed to kill Uri Gregorov.
  +
  +
==== Unidentified assault rifle ====
  +
Also used during the Moscow mission.
  +
  +
Unidentified assault rifle (2)
  +
  +
Used during a mission where Gabe is playable.
  +
[[File:Screenshot (106).png|centre|thumb|220x220px]]
  +
  +
==== SG-36 ====
  +
This is used by Lian during the Myanmar mission in The Omega Strain.
  +
  +
==== Unidentified pistol ====
  +
Also used in Myanmar.
  +
  +
==== VSS-DU ====
  +
Used during a mission to Yemen.
  +
 
[[Category:Syphon Filter: Logan's Shadow]]
 
[[Category:Syphon Filter: Logan's Shadow]]
 
[[Category:Syphon Filter: Logan's Shadow Weaponry]]
 
[[Category:Syphon Filter: Logan's Shadow Weaponry]]

Latest revision as of 12:38, March 8, 2020

Syphon Filter: Logan's Shadow is a third-person shooter stealth video game developed by SCE Bend Studio and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. It is the sixth and final game in the Syphon Filter series.

General overview Edit

Following the convention initiated in Dark Mirror, weapons are split into six distinct categories:

  • Pistols
  • Submachine guns
  • A long gun carried on the back, which includes various rifles, carbines, machine guns, shotguns and launchers
  • Knives and tasers
  • Grenades
  • A 'special' weapon

Unlike The Omega Strain, a player is unable to drop a weapon. The only method to get rid of a specific firearm is to swap it out for another one in a corresponding category.

There is only ever one knife, the K-BAR, which all players begin with in single player regardless of mission (bar missions where Gabe gets captured). The slot for this is locked in with the taser, which may be the EDT, or the longer-range EPDD: the latter is unlockable in mission mode, but in story mode players can only use the former. This means that the knife, taser and 'bare hands' all share the same hard-point, and tapping the appropriate button will switch between the three weapons.

There is also a dual-wield ability that can be used in mission mode, which doubles both the amount of ammunition and the firepower that a player possesses for pistols. These two abilities were first introduced in The Omega Strain.

As the player earns more career ratings, they will unlock extra ammunition for the 'special' weapon, an MB-150 sniper rifle, which initially starts out with three specific 'darts': explosive, gas and EDT. Players will only have 3 of each dart type, making a total of 9 darts in story mode (and mission mode), but they can have a maximum of 30 darts in the latter when all the ammunition bonuses are achieved. The extra ammo ability is mandatory in order to achieve all the required dart kills on certain missions. Scoring all the dart kills in the entire game, in turn, allows players to unlock a bonus mission. Bonus missions will then contain Hidden Evidence, and when collected in a single episode, Hidden Evidence will unlock special files for that specific episode.

Single PlayerEdit

Pistols Edit


Heckler & Koch Mark 23 SD Edit

This is Gabe's default pistol, with an integral suppressor that can never be removed. All the story missions begin with it unless there is underwater combat, or unless Gabe is captured (as in Episode 4 Part 1). However, the weapon can be re-acquired from the equipment room.

SFLS Mark 23 SD Screen

Israeli Military Industries Jericho 941R Edit

The IMI Jericho 941 is available in Episode 5, held by low-ranking al-Jamil grunts during the storming of Bitar's cave base.
SFLS Jerico-41 Screen

Fabrique Nationale Five seveN Edit

The Five Seven can be acquired by beating Training 1 within the record time.
SFLS SP-57 Screen

Makarov PM Edit

The Makarov can be found on the expendable Episode 1 al-Jamil/ Somali pirate enemies.
SFLS Makarov Screen

Israeli MIlitary Industries Desert Eagle Mark XIX Edit

Like the two previous games, the IMI Desert Eagle appears in all of the three Action Express calibers: .357, .44 and .50.

The .357 is used by various elite al-Jamil commandos in Episode 6, the .44 can be unlocked by earning the third Stealth Combat Specialist award and the .50 can only be used online. The second of these weapons is automatically silenced - as with the Mark 23 - however, the silencer is completely missing in the inventory's image of the pistol. This nevertheless does not affect its damage output in any sense whatsoever, and the weapon can still be used to precisely "snipe" enemies from a long distance.

SFLS Desert Sniper .357 Screen
SFLS Silenced .44 Screen

CZ 75 Auto Edit

The CZ 75 can be found on Spetsnaz soldiers during Episode 3.
SFLS CZ Mach-9 Screen

Intratec TEC-9 Edit

The Tek-9 is a machine pistol that can toggle between single-shot, three-round bursts and fully automatic. A silenced version can be found by earning the first Stealth Combat Specialist badge, and the un-silenced model is used by Spetsnaz security personnel in Episode 4.
SFLS TK-9 Screen
SFLS TK-9 Silenced Screen

Sawed-Off Pistol Edit

This is essentially a sawed-off shotgun with its barrel cut down to increase lethality at close quarters, although this naturally renders it useless at long range. It is acquired from the first Survival Tactics Expert badge.
SFLS Sawed-Off Pistol Screen

Glock 17 Edit

The Glock 17 can be found in the hands of Spetsnaz naval soldiers in the St. Helens.
SFLS G-17 Screen

Submachine Guns Edit


Ingram MAC-10 (Military Armanent Corporation) Edit

The MAC-10 is used by elite Spetsnaz personnel in Episode 2.
SFLS MAK-10 9mm Screen

SITES Spectre M4 Edit

This can be found from al-Jamil grunts in Episode 1.
SFLS Spectre Screen

Heckler & Koch MP5A3 Edit

The MP5A3 is found in Episodes 1 and 2.
SFLS MDS A3 Screen

Heckler & Koch MP5A4 Edit

A silenced MP5A4 is achieved from the second Stealth Combat Specialist rating.
SFLS MDS A4 Silenced Screen

Heckler & Koch UMP .45 Edit

The UMP .45 can be found on Spetsnaz members in Episode 4, and on Bitar's inner circle in Episode 5.
SFLS UNP .45 Screen

Fabrique Nationale P90 Edit

This can be used in Episode 6, and is unlocked by claiming the third Combat Knife Specialist award.
SFLS SSP 90 Screen

Shotguns Edit


Benelli M1 Super 90 Edit

The M1 can be found from some al-Jamil members in Episode 1, and on Spetsnaz prison guards in Episode 4.
SFLS M1 Super 90 Screen

Daewoo Precision Industries USAS-12 (Universal Sporting Automatic Shotgun) Edit

The USAS-12 returns as an automatic assault shotgun, which can be temporarily acquired from Episode 5 terrorists. It is unlocked by earning the second Tactical Explosives Specialist badge.
SFLS USAS-12 Screen

Winchester Model 1300 Edit

The Model 1300 is found on Spetsnaz personnel in Episode 4.
SFLS Shot Defender Screen

Armsel Striker/Armsel Protecta (SWD/Cobray Street Sweeper) Edit

This shotgun can temporarily be acquired from a box in the dam during Episode 6.
SFLS Sweeper 12-guage Screen

Launchers Edit


Calico HE Edit

This releases HE rounds which explode on impacting with a surface. The scope was previously first seen on the "C8 rifle" from The Omega Strain. It is unlocked by earning the last Survival Tactics Expert rating.
SFLS Calico HE Screen

Pancor Jackhammer HE Edit

As with the Calico, it fires 12 gauge shells that detonate when they hit a target. Acquired from the third Tactical Explosives Specialist badge.
SFLS Jackhammer HE Screen

Mk 153 Mod 0 SMAW Edit

The SMAW, unlike The Omega Strain, is now an AI-controlled weapon and cannot be used by the player. It is seen held by an al-Jamil goon who downs Alima's copter in Episode 1 Part 2, and is also used by anti-vehicular thugs loyal to Bitar in Episode 5, in an attempt to damage (and eventually destroy) a main battle tank which escorts Gabe to the terrorist's cave entrance.
SFLS SMAW Anti-Tank Screen

Milkor Multi Grenade Launcher (MGL) Mk Edit

This weapon can be found in the bonus mission "Left Behind", which seems to depict a cut part of the previous game in which Gabe would travel on a train to stop Singularity from releasing the Dark Mirror nerve gas all over Europe.
SFLS MGL Screen

Assault Rifles Edit


Israeli MIlitary Industries Galil AR Edit

The IMI Galil can be used in Episode 1.
SFLS Galil AR Screen

Colt M4A1 Edit

Two versions of the M4A1 exist. The first can be used in Episodes 1 and 2, while the second is suppressed and can be unlocked by achieving the second Survival Tactics Expert badge.
SFLS M4 Carbine Screen
SFLS M4 Silenced Screen

Norinco Type 56 Edit

The Type 56 can be acquired from the second Combat Knife Specialist badge. It is also temporarily found from certain al-Jamil goons on the way to Bitar's bunker.
SFLS Chinese Type 56 Screen

FAMAS F1 Edit

Unlocked by completing Training 2 in record time. Also found in Episode 2. Fires in single shot or three-rounds, but cannot use fully automatic fire.
SFLS FAMAS Screen

Automatic Kalashnikov 1947 (AK-47) Edit

The AK-47 can be found in Episode 3, where Russian henchmen conduct genocidal massacres within the populace of Azerbaijan, killing both civilians and armed personnel indiscriminately. It is also later seen in the hands of Bitar's thugs when assaulting the terrorist's bunker.
SFLS AK-47 Screen

Steyr AUG HBAR Edit

The AUG HBAR can be used during a bonus mission set on a level which was cut from Dark Mirror - the premise being that Singularity escaped from the AIT headquarters and Gabe was supposed to stop him on a train. It is used by the elite enemies, and is also used during Episode 3 as well as 4, in the hands of Russian armed forces.
SFLS AU300 H-BAR Screen

RPK Edit

This can be found in a box in Episode 6.
SFLS RPK Screen

Heckler & Koch G11 Edit

The G11 is earned from the third Combat Knife Specialist badge. It can temporarily be found on the high-ranking al-Jamil engineers who wear the infamous electro-magnetic armour in Episode 6.
SFLS C11 Screen

SKS Edit

This weapon can be found during the mission "Left Behind", and in Episode 3, where some Azerbaijani defense forces carry it.
SFLS SKS Screen

Colt M16K Edit

The M-16K returns in Logan's Shadow, although it can never be picked up. Rather, it is used by certain NPCs at various points. Trinidad is armed with it during Episode 3, and Margaret Powers also uses it in Episode 4. Strangely, both characters seem to have conjured it from thin air, given the fact that Trinidad somehow pulls it out her ass after she is clearly seen armed only with a knife in the mission where she fires it. Similarly, Maggie magically has it, despite the fact that she was imprisoned and thus would have no items on her whatsoever.
SFLS M16K Screen

Colt M16/M203 (Over Under) Edit

This weapon is new to the Syphon Filter world. Essentially an M16 with the M203 grenade launcher. The M16 can fire only in 3 round bursts and the grenades explodes on impact with anything, killing those too close to the blast radius, including users themselves. It's the only weapon ever seen in Syphon Filter with a functional grenade launcher attached to the weapon. It is unlocked with the second Combat Sharp Shooter badge.

SFLS Over Under Screen

Steyr Advanced Combat Rifle (ACR) Edit

The Advanced Combat Rifle appears in Logan's Shadow, but can't be picked up. Rather, it is used by an NPC, specifically, Surgei Kudrenko, who fires it in his duel with Gabe in Episode 4.

SFLS ACRKudrenko Screen

Gabe: "The Hague is beautiful this time of the year." Kudrenko: "So is hell!"


Sniper Rifles Edit


SVD Dragunov Edit

The SVD can be used in Episode 4, Part 2 when Maggie Powers helps Gabriel Logan to kill enemies from a sniping position. It's also fired by Trinidad in "Lian's First Time" and "Shadowed".

SFLS Dragunov SVD Screen

Barrett M82 Edit

The M82 is used by an al-Jamil sniper in Episode 6. It can be unlocked permanently by earning all the Combat Sharpshooter awards.
SFLS M82 BFG Screen

Heckler and Koch MSG90 (MB-150) Edit

Gabe Logan begins most missions with two firearms, one of them being the "MB-150" which seems to resemble the "C8 rifle" first introduced in The Omega Strain, where it had a 50-round magazine which allowed it to serve both as an assault and sniper rifle. It also had a unique red scope. In Logan's Shadow, the weapon's ammunition falls into two categories: a normal 6mm sniping round, and a variety of darts which can be triggered at the user's discretion. The darts, in turn, fall into three distinct types: the explosive, gas and taser darts. Each time the player uses this weapon, there are a total of 9 darts (3 ammunition for each dart category). However, an ammo bonus can be unlocked, which allows a maximum of 30 darts (which means there are 10 darts of each category). The weapon belongs to the "Special" category, and is the only weapon that exists for that category.
SFLS MB-150 Screen

Light Machine Guns Edit


Fabtique Nationale M249-E2 Squad Automatic Weapon (SAW) Edit

The M249-E2 can be used in Episode 3, where Spetsnaz gunners are picking off Azerbaijani resistance members with it, and also in Episode 5, where heavy-duty al-Jamil men ambush the tank convoy that accompanies Gabe to Bitar's bunker.
SFLS M249 SAW Screen

M60Edit

The M60 is available in Episode 5, in the hands of gunner-type al-Jamil goons.
SFLS M60 Screen

Explosives Edit


M67 Fragmentation Grenade Edit

The M67 can be used in almost any episode. It explodes 3 seconds after detonation. Unlike its counterpart in Call of Duty games, which allowed players to "return" an explosive to the original owner (provided that the grenade was not "cooked"), it is impossible to throw back a grenade. ("Cooking" a grenade is the technique of pulling the grenade's pin and holding onto it until it is about to explode, then tossing it at an enemy; this essentially allowed players to precisely bombard an objective area in the open, or clear a room filled with camping enemies)
SFLS M67 Grenade Screen

Model 7290T Flashbang Grenade Edit

The flashbang is a non-lethal grenade that renders enemies temporarily unable to react to attacks through, as its name suggests, a combination of a blinding flash and a deafening bang. While it is theoretically intended to neutralise a threat by allowing attackers to move in with a taser or perhaps to place the victim in a strangle-hold without actually killing him or her, this has obviously been rendered null in Logan's Shadow given the fact that the taser can no longer "stun" enemies in a non-lethal manner. (In some Call of Duty games it has a cousin known as the "9-bang", which similarly operates by releasing a series of ear-deafening bangs, but no flashes). The player can avoid being blinded by looking in the opposite direction of the grenade, much as the case was in The Omega Strain.
SFLS Flashbang Grenade Screen

Smoke Grenade Edit

The smoke grenade can be used in some episodes, and as it did in The Omega Strain, temporarily blinds enemies allowing the player to slip past them if they so wish, or employ another attack method.
SFLS Smoke Grenade Screen

Laser Mine Edit

This is a device that, when planted, projects a laser beam which goes to a point opposite the planted mine. Should an enemy make contact with the beam, it will explode inflicting massive amounts of damage.
SFLS Laser Mine Screen

Composite 4 Edit

Explosives that can be found in Episodes 1, 3, 4 and 6. Respectively, they are used to destroy the Somali pirate vessels looting the St. Helens, to destroy an armoured vehicle in Episode 3 and a similar transport in Episode 4, and also to blow transformer substations in Episode 6. They are also used by al-Jamil thugs to blow a bridge during an ambush on Gabe in Episode 5, and later in the same episode, by Boomer, a demolitions man, who destroys a gate leading into Bitar's base.
SFLS C-4 Explosive Screen

Tasers Edit


E.D.T. / E.P.D.D. Edit

The signature taser, with the EDT being a default weapon for any mission. It has a shorter range than the EPDD, which is unlocked by earning the fourth Stealth Combat Specialist rating.
SFLS EDT Screen
SFLS EPDD Screen

Knives Edit


Fairbairn-Sykess Edit

As with the taser, it is a default weapon for every mission.
SFLS K-BAR Screen

Paintball Guns Edit


Paintball Gun Edit

This particular weapon is used in training missions.
SFLS Paintball Gun Screen

Underwater Weapons Edit


SG-10 Bolt Pistol Edit

A pistol with an operating mechanism similar to the SG-75, but it fires single shots. However, it can be dual-wielded if the ability is unlocked. Can be used both on land and in water, but it functions best during submerged firefights. The player will automatically begin with it in Episode 2 Part 4 (Drowning), and can acquire extra rounds from enemies.

SFLS SG-10 Bolt Pistol Screen

SG-75 Bolt Gun Edit

This is an auxiliary weapon that acts like a SMG, but can be used underwater. Although it's also possible to fire it during regular combat on land, it is a horrid choice should the player have other weapons that discharge bullets (such as the UMP .45, the MDS A3, or the Spectre). It has three fire modes: single shot, three round bursts and full auto. Only seen in underwater levels in single-player. Enemies will have it as well, and the player can collect extra ammunition from them.

SFLS SG-75 Bolt Gun Screen

RD-9 Speargun Edit

This is a back weapon that act as a single shot sniper rifle. As with the Bolt Gun it can be used outside of water, albeit it is a terrible option especially if the player has bullet-firing firearms (which is precisely what they can choose in the land-based missions where the RD-9 is available). As with a normal sniper rifle, its main disadvantage is the small magazine capacity, and thus, total capacity. However, it also has a scope for precision marksmanship. In single-player it is only seen in the underwater missions Episode 2 Part 1 (What Lies Below) and Episode 2 Part 4 (Drowning). A diver in Episode 6 Part 1 (The Long Descent) is armed with this but it can never be used.

SFLS RD-9 Speargun Screen

Gadgets and EquipmentEdit


Infra Red Googles (IR)Edit

This item detects enemy heat signatures, even those hidden behind cover.
SFLS IR goggles Screen

Night Vision Googles (NV)Edit

NVG allows players to navigate through dark places, or where the light is otherwise minimal. A user looking directly at a light source can be temporarily blinded.
SFLS NV goggles Screen

Electronic Device Sensing Unity Googles (EDSU)Edit

These fictional googles, as the name suggest, find metallic devices. These are also very useful for find hidden evidences. Every object that you can interact is highlighted in yellow.

SFLS EDSU goggles Screen

Personal Illumination Device (PID)Edit

A wrist-mounted torchlight that is both superior and inferior to the NVG: it provides light in dark places, but can be a poor instrument in stealth scenarios. It can however, be used to blind NVG users.
SFLS PID Screen

Rapid Traversal Line (RTL)Edit

In Logan's Shadow the Rapid Traversal Line (RTL) allows the player to make a two-way traversal over short distances.

SFLS RTL Screen

Agency Zip Line (AZL)Edit

In Logan's Shadow the Agency Zip Line (AZL) allows the player to make a one-way traversal over great distances.

SFLS Agency Zip Line Screen

Flak JacketEdit

SFLS Flak Jacket Screen

ItemsEdit


Hidden EvidenceEdit

Found in practically every level. If collected in an Episode you will unlock the locked files of that Episode. In some bonus missions these can be acquired by completing specific actions.

SFLS Hidden Evidence Screen

Blasting CapsEdit

This is used in Episode 2, Part 2 to blast the metallic doors.

SFLS Blasting Caps Screen

Control ValveEdit

Used by Gabe in Episode 2, Part 4 to fix Bishop's minisub.

SFLS Control Valve Screen

Maximum Security KeysEdit

Found in Episode 4, this will access a room containing Gabe's weapons.
SFLS Maximum Security Keys Screen

KeycardEdit

Must be used to control water spillways in Bitar's Dam.

SFLS Keycard Screen

Security Keycard (Lift)Edit

An item that operates an elevator in Episode 6.
SFLS Security Keycard (Lift) Screen

Security Keycard (Charge Room)Edit

This allows entrance to the X-Z-2 charge room in Episode 6.
SFLS Security Keycard (Charge Room) Screen

Heavy WeaponryEdit


TurretEdit

This is used in certain missions, both by Gabe and the enemies. Although it has infinite ammunition, firing on sustained modes will cause it to overheat. It can be used at the very start of Episode 1 to destroy the St. Helens' weapon systems, and in Episode 5, where Bitar's men can operate it, with the player having the ability to control it as well.
SFLS Turret Screen

Multiplayer Exclusives Edit

PistolsEdit


Desert Eagle Mark XIXEdit

SFLS Express .50 Screen

ShotgunsEdit


Sawed-Off ShotgunEdit

SFLS Sawed-Off Shotgun Screen

LaunchersEdit


M79Edit

SFLS M79 Screen

Mk 153 Mod 0 SMAWEdit

SFLS SMAW Screen

Assault RiflesEdit


RamatEdit

SFLS Ramat Screen

Sniper RiflesEdit


C8 RifleEdit

SFLS C8 Rifle Screen

DSC-1 ThermalEdit

SFLS DSC-1 Thermal Screen

Colt AR-15Edit

SFLS AR-15 Screen

Light Machine GunsEdit


M60 E-3Edit

SFLS M60 E-3 Screen

ExplosivesEdit


EMP GrenadeEdit

SFLS EMP Grenade Screen

Anti-Personnel MineEdit

SFLS Anti-personnel Mine Screen

X34 Nerve AgentEdit

SFLS X34 Nerve Agent Screen

M61 Fragmentation GrenadeEdit

SFLS M61 Grenade Screen

Incendiary GrenadeEdit

SFLS Incendiary Grenade Screen

Bouncing Betty MineEdit

SFLS Bouncing Betty Mine Screen

Sticky MineEdit

SFLS Sticky Mine Screen

MiscellaneousEdit


FlamethrowerEdit

SFLS Flame Thrower Screen

Miscellaneous weapons Edit

General Electrics M134 chaingun Edit


Used by Lian to clear the Murukawa tower LZ in a gameplay sequence cut from The Omega Strain.
Screenshot (105-1)

Unidentified pistol Edit

Gabe uses this during a mission to Moscow, where he was supposed to kill Uri Gregorov.

Unidentified assault rifle Edit

Also used during the Moscow mission.

Unidentified assault rifle (2)

Used during a mission where Gabe is playable.

Screenshot (106)

SG-36 Edit

This is used by Lian during the Myanmar mission in The Omega Strain.

Unidentified pistol Edit

Also used in Myanmar.

VSS-DU Edit

Used during a mission to Yemen.

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